Table Top mod + (TTmod+): with a lot of new skins
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TimDee58
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Re: Table Top mod + (TTmod+): with a lot of new skins
Thanks, Top Man
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julianbarker
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Re: Table Top mod + (TTmod+): with a lot of new skins
These instructions don't work for me (Matrix Edition). I have followed the instructions step by step three times starting each time from scratch.TimDee58 wrote: ↑Thu Aug 30, 2018 2:09 pm CREATING CUSTOM AND MULTIPLAYER VERSIONS OF TTMod+
Okay, to take Matlegobs file above and create versions that work with both multiplayer and custom battles follow these easy steps.....
1 - Copy the folder that you downloaded and installed (above) then paste it into the games CAMPAIGN directory (you are already there)....
2 - when it's pasted rename the folder 'Custom Battles'.
3 - Open the new Custom Battles folder and edit TEXT1 document pasting the following over its contents
IDS_CAMPAIGN_NAME,"TTMod+ Custom Battles 1.3.9",
IDS_CAMPAIGN_TEXT,"This is a modification of the standard Rise of Rome and Immortal Fire Campaigns, with extra army lists, more distinctive units, and more unit textures. Now updated to game patch 1.3.9. ~~A special credit is due to 'Little Big Men Studios' for most of the new shield designs in this mod. Stephen Hales (of Little Big Men Studios) has given Paul Adaway permission to use these for this user mod only and no company may take these designs for use without his permission or for sale in any way. The new textures have been added by Matlegob",
4 - Edit the CAMPAIGN.TXT document replacing all of its content with just:
TYPE 2
5 - You have now created a TTMod+ Custom Battles Folder, the game will find and use this. [Moderator note: In fact you will need to select the TTMod+ Custom Battles module using the "Select another Module" button on the Custom Battle setup screen]
MULTIPLAYER FOR TT+
1 - Copy the entire TTMod+ Custom Battles 1.3.9 Folder.
2 - Go to Multiplayer Directory and paste the folder into it.....
As above edit Text 1 to this:
IDS_CAMPAIGN_NAME,"TTMod+ Multiplayer 1.3.9",
IDS_CAMPAIGN_TEXT,"This is a modification of the standard Rise of Rome and Immortal Fire Campaigns, with extra army lists, more distinctive units, and more unit textures. Now updated to game patch 1.3.9. ~~A special credit is due to 'Little Big Men Studios' for most of the new shield designs in this mod. Stephen Hales (of Little Big Men Studios) has given Paul Adaway permission to use these for this user mod only and no company may take these designs for use without his permission or for sale in any way. The new textures have been added by Matlegob",
Thats it (The campaigns document stays as previously edited).!
@Matlegob, no need to rename the files after all, I think this sorts it out nicely
Wereas the Campaigns mod works perfectly, creating the Custom Battles folder, putting the files in it and modifying the two files has the following effect -
The Custom Battles Mod is recognised by FoGII.
I can select two sides to fight from the extensive list of armies. If I select Pot Luck for both sides the game loops back to army selection.
If I select at least one army from the list the game starts but without unit selection appearing going straight into deployment where no units are visible! The sides are named Blue (A) and Blue (B). I am invited to add three generals, but as soon as I click anywhere the game says both sides do not have the will to continue. I then get a battle results screen were every value for forces and losses is zero.
Re: Table Top mod + (TTmod+): with a lot of new skins
I think you might need to delete the Data/UI folder from the Custom Battles version of the mod.
Tim does not mention it in his post, but I had to do that when creating the Custom Battles versions for the standard version of the TT Mod. I think I was having the same problems as you before deleting the UI folder.
Tim does not mention it in his post, but I had to do that when creating the Custom Battles versions for the standard version of the TT Mod. I think I was having the same problems as you before deleting the UI folder.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
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TimDee58
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Re: Table Top mod + (TTmod+): with a lot of new skins
Thats a possibility, thanks Paul (mine works fine having done that), you have just answered a question I'd posted elsewhere......
Oh and thanks for the edit RBS
Oh and thanks for the edit RBS
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julianbarker
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Re: Table Top mod + (TTmod+): with a lot of new skins
Thanks so much! Works perfectly now!
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TimDee58
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Re: Table Top mod + (TTmod+): with a lot of new skins
Ive updated my instructions, Thanks again to RBS and Paul (and Julian, see below)
Last edited by TimDee58 on Sat Sep 01, 2018 10:43 am, edited 1 time in total.
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julianbarker
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Re: Table Top mod + (TTmod+): with a lot of new skins
Thanks to all concerned with creating this mod. It looks fantastic!
Minor quibble -
'4a - ADDITIONAL INFO - Go into Data / Scripts and delete the file called UI'
Should say
'4a - ADDITIONAL INFO - Go into Data / Scripts and delete the folder called UI'
Minor quibble -
'4a - ADDITIONAL INFO - Go into Data / Scripts and delete the file called UI'
Should say
'4a - ADDITIONAL INFO - Go into Data / Scripts and delete the folder called UI'
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TimDee58
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Re: Table Top mod + (TTmod+): with a lot of new skins
oopsie / edited lol
Thanks Julian, theres me trying to multitask again, badly
Thanks Julian, theres me trying to multitask again, badly
Re: Table Top mod + (TTmod+): with a lot of new skins
Please be advised that converting the TT Mod + to work in MP will cause problems if you try to play against people using the official TT Mod 1.3.9, seePaul59 wrote: ↑Thu Aug 30, 2018 12:44 pmThis happens with all the modded banners I have ever seen, both mine and by other modders. I have not found a solution for it. The problem is worse in Multiplayer, because the full length banners never disappear. That is why I do not include modded banners in the TT Mod.TimDee58 wrote: ↑Thu Aug 30, 2018 9:17 am Oh and one thing i've spotted that didnt happen with TT 1.3.9 is that in the first turn every banner in my opponents army is a Generals banner in size, this changes however after they make their first move.
I've only fought against the Aetolians but it has happened in every game so far (5 as yet)
Nontheless it's not a deal breaker.
In SP games, you can quickly get rid of the full length banners by waggling the mouse curser over the affected units, it normally puts the banners back to normal.
cheers
Paul
viewtopic.php?f=488&t=87732
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
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Field of Glory II Medieval Scenario Designer.
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rbodleyscott
- Field of Glory 2

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Re: Table Top mod + (TTmod+): with a lot of new skins
The TT Mod+ mod needs to have its folder name changed so that the MP system can distinguish between the different mods.
Richard Bodley Scott


Re: Table Top mod + (TTmod+): with a lot of new skins
It is already different.rbodleyscott wrote: ↑Sun Sep 09, 2018 9:42 am The TT Mod+ mod needs to have its folder name changed so that the MP system can distinguish between the different mods.
I suspect it is the Campaign name in Text1.txt that has to be different?
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
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rbodleyscott
- Field of Glory 2

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Re: Table Top mod + (TTmod+): with a lot of new skins
I don't think it is.Paul59 wrote: ↑Sun Sep 09, 2018 12:33 pmIt is already different.rbodleyscott wrote: ↑Sun Sep 09, 2018 9:42 am The TT Mod+ mod needs to have its folder name changed so that the MP system can distinguish between the different mods.
The .zip file is TT_Mod_Campaigns+.zip
but the folder it unpacks to is
TT_Mod_CampaignsV1.3.9
If this is the same folder name as your version, the PBEM system will not be able to distinguish them.
I think it is the folder name that matters, not the display string.I think the IDS_CAMPAIGN_NAME,"TT Mod 1.3.9" in Text1 has to be changed to something else.
Richard Bodley Scott


Re: Table Top mod + (TTmod+): with a lot of new skins
I must have changed the folder name myself then, and forgot that I did it!
It would still be good practice to change the Campaign name in Text1 though. The mods will certainly be named the same in the game menus if you don't.
It would still be good practice to change the Campaign name in Text1 though. The mods will certainly be named the same in the game menus if you don't.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
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rbodleyscott
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TimDee58
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Re: Table Top mod + (TTmod+): with a lot of new skins
I changed mine to "TT+ Mod MP Battles".... It stands out enough IMO
(did likewise for the Custom Battle & Campaign copies)
(did likewise for the Custom Battle & Campaign copies)
Re: Table Top mod + (TTmod+): with a lot of new skins
For MP, would not everyone have to name their folder exactly the same?
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
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rbodleyscott
- Field of Glory 2

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Re: Table Top mod + (TTmod+): with a lot of new skins
Yes, but the IDS_ string would not matter
Richard Bodley Scott


Re: Table Top mod + (TTmod+): with a lot of new skins
Hello,
I will soon change the name of the file and add in it a little fix
If you found any skin that nedds fix, tell me
I will soon change the name of the file and add in it a little fix
If you found any skin that nedds fix, tell me
Re: Table Top mod + (TTmod+): with a lot of new skins
I will release the update after the next dlc
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TimDee58
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Re: Table Top mod + (TTmod+): with a lot of new skins
good man, I like the new skins
