Using editor maps in battle

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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bluth
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Using editor maps in battle

Post by bluth »

Hi,

Do any of you know if it is possible to create a map in the in game editor and then use it in a battle ? From what I understand I can only either pick an army and play on a random map with or create a scenario, create the map and then manually placing the units from the two armies in the editor. Was it the same if FoG 1 ?

Another small question, what length an hex is supposed to be ?

Thank you very much !
TimDee58
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Re: Using editor maps in battle

Post by TimDee58 »

I cant help with that but i can say with certainty that the game uses no hexes..... think of squares with 8 points of orientation (octagon style with just 4 sides though)
rbodleyscott
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Re: Using editor maps in battle

Post by rbodleyscott »

bluth wrote: Thu Aug 30, 2018 1:10 pmDo any of you know if it is possible to create a map in the in game editor and then use it in a battle ? From what I understand I can only either pick an army and play on a random map with or create a scenario, create the map and then manually placing the units from the two armies in the editor.
You can randomly generate a map in the Editor, but you have to place the units manually.
Was it the same if FoG 1 ?
As far as I am aware FOG1 did not have true random map generation, the maps were picked from a fairly limited bank of predrawn maps.
Another small question, what length an hex is supposed to be ?
As Tim says, they are squares, not hexes, and the answer is about 60 paces at the default representational scale.
Richard Bodley Scott

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bluth
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Re: Using editor maps in battle

Post by bluth »

rbodleyscott wrote: Thu Aug 30, 2018 2:45 pm
Was it the same if FoG 1 ?
As far as I am aware FOG1 did not have true random map generation, the maps were picked from a fairly limited bank of predrawn maps.
Thanks for the answer guys ! So it is indeed not possible to manually create a map and then use the in game army generator to play a battle on it. That is weird though, it should not be too difficult to add.

And yeah of course they are not hexes anymore but squares, I am still used to FoG 1.
TheGrayMouser
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Re: Using editor maps in battle

Post by TheGrayMouser »

bluth wrote: Thu Aug 30, 2018 3:21 pm
rbodleyscott wrote: Thu Aug 30, 2018 2:45 pm
Was it the same if FoG 1 ?
As far as I am aware FOG1 did not have true random map generation, the maps were picked from a fairly limited bank of predrawn maps.
Thanks for the answer guys ! So it is indeed not possible to manually create a map and then use the in game army generator to play a battle on it. That is weird though, it should not be too difficult to add.

And yeah of course they are not hexes anymore but squares, I am still used to FoG 1.
The only games I know that allowed one to pick a pre made map for a random skirmish or campaign battle are the Steel Panthers games over at Shrapnel Games. So not weird really... it would be a nice addition though!
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Re: Using editor maps in battle

Post by pinwolf »

TheGrayMouser wrote: Thu Aug 30, 2018 4:56 pm The only games I know that allowed one to pick a pre made map for a random skirmish or campaign battle are the Steel Panthers games over at Shrapnel Games.
One can also do it in Battlefront's Combat Mission games.
bluth
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Re: Using editor maps in battle

Post by bluth »

TheGrayMouser wrote: Thu Aug 30, 2018 4:56 pm
The only games I know that allowed one to pick a pre made map for a random skirmish or campaign battle are the Steel Panthers games over at Shrapnel Games. So not weird really... it would be a nice addition though!
Yeah perhaps not that weird but technically it seems very easy to make, all the systems are already in place. Would be great to know if the dev intend to make it possible !
rbodleyscott
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Re: Using editor maps in battle

Post by rbodleyscott »

It is something we can look into
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Pataplouf
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Re: Using editor maps in battle

Post by Pataplouf »

bluth wrote: Thu Aug 30, 2018 1:10 pm
Another small question, what length an hex is supposed to be ?
Mayble around 15,4 acres.
bluth
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Re: Using editor maps in battle

Post by bluth »

rbodleyscott wrote: Fri Aug 31, 2018 1:51 pm It is something we can look into
Great thanks, that's good to know !
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