Some questions (Generals, skirmishers and overlap)

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marioslaz
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Some questions (Generals, skirmishers and overlap)

Post by marioslaz »

Hi all. I'm an experienced italian wargamer pretty new to FOG. I've some questions:
  1. Generals with BGs that break and, in subsequent rout move are catch and autobreak. What happen to Generals if is there a friendly BG in range? If Generals were not in front rank, since autobreak occur at the end of JAP, I guess General can leave autobreak units at JAP because it has made a move of rout with unit (initial rout move) and move commanders it's first of remove autobroken BGs. If the commander were in front rank it seems this rule still apply, but I'm not sure, since it seems a little odd (but not so terrible). If otherwise there is no friendly BG in range I assume commander is lost. Is it right?
  2. About skirmishers (LF) that cannot charge unbroken non-skirmishers in open terrain. Look at this example. 2 BGs each of 6 bases on 2 ranks enter in melee. One side has also a BG of LF. Since you cannot shoot against bases in melee, and you cannot charge unbroken non-skirmishers in open terrain, you can only move your LF to an overlap position in manoeuver phase, if you can do it (I guess that if the melee is not evenly matched, but each side has an overlap, you cannot go against the enemy if your LF are by the side of the enemy overlap, because they must contact them by their front and they cannot; more, you must move your LF by the other side of the melee since you cannot match the overlap with your bases, because your bases are fighting as overlap and cannot be moved). My doubt is this: you cannot manoeuver your LF to flank or rear of enemy BG because you cannot charge it anyway. Is it right?
  3. I have a BG that is fighting only as overlap. Can I manoeuvre my BG to fight on enemy flank? I don't want to entitle as flank charge, because I cannot, but just to gain POA for fighting enemy in 2 directions.
Bye
Mario
hazelbark
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Re: Some questions (Generals, skirmishers and overlap)

Post by hazelbark »

marioslaz wrote:I have a BG that is fighting only as overlap. Can I manoeuvre my BG to fight on enemy flank? I don't want to entitle as flank charge, because I cannot, but just to gain POA for fighting enemy in 2 directions.
No you would need to have an eligible flank charge (ie impact into combat) to force the enemy to be fighting in two directions.

So bottom line you need to manuver away from overlap and then in succeeding turns impact charge in.
hazelbark
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Re: Some questions (Generals, skirmishers and overlap)

Post by hazelbark »

marioslaz wrote: About skirmishers (LF) that cannot charge unbroken non-skirmishers in open terrain. Look at this example. 2 BGs each of 6 bases on 2 ranks enter in melee. One side has also a BG of LF. Since you cannot shoot against bases in melee, and you cannot charge unbroken non-skirmishers in open terrain, you can only move your LF to an overlap position in manoeuver phase, if you can do it (I guess that if the melee is not evenly matched, but each side has an overlap, you cannot go against the enemy if your LF are by the side of the enemy overlap, because they must contact them by their front and they cannot; more, you must move your LF by the other side of the melee since you cannot match the overlap with your bases, because your bases are fighting as overlap and cannot be moved). My doubt is this: you cannot manoeuver your LF to flank or rear of enemy BG because you cannot charge it anyway. Is it right?
I am not certain i follow this clearly, but yes once the fighting of the serious troops start, LF have to essentially watch.
hazelbark
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Re: Some questions (Generals, skirmishers and overlap)

Post by hazelbark »

marioslaz wrote: Generals with BGs that break and, in subsequent rout move are catch and autobreak. What happen to Generals if is there a friendly BG in range? If Generals were not in front rank, since autobreak occur at the end of JAP, I guess General can leave autobreak units at JAP because it has made a move of rout with unit (initial rout move) and move commanders it's first of remove autobroken BGs. If the commander were in front rank it seems this rule still apply, but I'm not sure, since it seems a little odd (but not so terrible). If otherwise there is no friendly BG in range I assume commander is lost. Is it right?
If a BG is removed then the general moves instantly to another friendly BG if that BG is with a single move. Then correct, no friendly BG then the general is lost.

It seems like you are reading all these correctly.
madcam2us
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Post by madcam2us »

don't forget to roll to see if that General of the BG that was broken, caught and subsequently autobroke due to contact dies on a roll of a "10"....

Just having another BG within range doesn't negate the chance of him being caught in the rout....

Madcam.
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marioslaz
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Post by marioslaz »

madcam2us wrote:don't forget to roll to see if that General of the BG that was broken, caught and subsequently autobroke due to contact dies on a roll of a "10"....

Just having another BG within range doesn't negate the chance of him being caught in the rout....

Madcam.
But you roll only if general was in front line, isn'it? I mean: a general is with a BG in melee but not in front line. The BG breaks, so it makes initial rout move and general must remain with BG. Opponent BG pursuits and it remains in contact. BG looses a base and autobreaks. Now we are in JAP and general can move to another friendly BG, if there is one in range, or general will be lost. No roll for general casualty has to be made anyway in this example. It's right?

Mario
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Post by rbodleyscott »

marioslaz wrote:But you roll only if general was in front line, isn'it? I mean: a general is with a BG in melee but not in front line. The BG breaks, so it makes initial rout move and general must remain with BG. Opponent BG pursuits and it remains in contact. BG looses a base and autobreaks. Now we are in JAP and general can move to another friendly BG, if there is one in range, or general will be lost. No roll for general casualty has to be made anyway in this example. It's right?
No. There is a roll for general causalty after the initial rout.
Pursuers who are in contact with a routing enemy battle group at the end of any pursuit move:
 Can roll to kill the enemy commander if there is one with the routing battle group (whether or not he had been fighting in the front rank in any previous close combat). Roll 2 dice. If these total 10 or more, the commander is lost. Roll only once even if there is more than one pursuing battle group in contact with the routers.
marioslaz
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Sorry

Post by marioslaz »

Ooops... It seems I lost a sentence in my previous rule readings. :oops:
Many thanks for your precise reply.

Mario.
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