Mod changing command colour underlay & flag active unit?

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SirGarnet
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2186
Joined: Fri Apr 18, 2008 10:13 am

Mod changing command colour underlay & flag active unit?

Post by SirGarnet »

Don't want to raise a ruckus and hope maybe a mod could fix this. It is still a nuisance to have to rotate the map back and forth to find the currently active unit (at the point around which everything rotates) and to lean in and closely examine the shades of difference between the greenish terrain and the green color used to identify units from the selected command.

The bigger the battle, the worse for me. My eyes are 20.30 but not getting any better as to shades of color.

Is there a way to turn the green command underlay color into something else not confounded with the terrain? At this point even shocking pink would be a blessing. Maybe a setting in a file that I could edit each patch? ideally a mod.My mod skills are finding text and changing it in accessible text data files, though I did use a hex editor somehow without messing up a program in bygone days.

Can something be modded to readily distinguish the active unit at a glance as is done in innumerable games including the predecessor. A white halo, a black box. an arrow-whatever. As I often use the next unmoved unit button (TAB) I am constantly rotating the map a few times to lock in on the unit. The more so in bigger battles, although I would like to play bigger ones..... sometimes it gets too tedious or eyestrain and I save and shelve the game for later.

Please advise or let me know where to post to solicit some basic help.

@RBS, Best regards MikeK
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28323
Joined: Sun Dec 04, 2005 6:25 pm

Re: Mod changing command colour underlay & flag active unit?

Post by rbodleyscott »

If I recall correctly:

1) The main command highlighting texture is

/Data/UI/Textures/Battle/Command0.dds

2) The version for the general is

/Data/UI/Textures/Battle/Command1.dds

3) The "plinth" around the selected unit is

/Data/UI/Textures/Battle/Unit_WaypointSelected.dds

Don't forget to back them up before messing with them.
Richard Bodley Scott

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