armies

A mix of deep gameplay and rich historical flavor, Aggressors: Ancient Rome lets you relive history as the ruler of one of the mighty civilizations of the ancient Mediterranean. Choose one of twenty available factions and conquer the world.
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gids
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Fri Jul 24, 2009 3:18 pm

armies

Post by gids »

I love the game already ,but i did notice 1 thing,is it possible to have armies like the 80000 men the romans lost in Cannae or when pompei and augustus fought each other with almost 30 legions.
I always noticed 1 unit icon with maybe 10000 men?it would give stress if carthage landed with 70000 men :P
zakblood
Most Active User 2017
Most Active User 2017
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Re: armies

Post by zakblood »

The Roman army. Until the middle of the first century, 10 cohorts (about 5,000 men) made up a Roman Legion. This was later changed to nine cohorts of standard size (with 6 centuries at 80 men each) and one cohort, the first cohort, of double strength (5 double-strength centuries with 160 men each).
By the size of the Roman army is meant the changes (increases and reductions) in the number ... At the death of Julius Caesar there were 37 legions in the whole Roman world, ... Holder's 2003 study broadly affirms these figures, finding that the Roman army contained about 380,000 soldiers: 154,000 legionaries
the developer will mentioned what can or could be done in game, but as each army is different and same goes for each battle, if a user were to mod a given battle, already it's been mentioned that some data can be altered on the twitch live feed on the mod which was already made for the game.

on your given question i can't answer
pavelk
Kubat Software
Kubat Software
Posts: 2467
Joined: Mon May 16, 2016 4:27 pm

Re: armies

Post by pavelk »

Hi Gids,
the actual number of soldiers per one unit depends on two different things. The first is the number of citizens resource required to recruit/build such unit. The second is the actual "scale" which might be different for each scenario of how much "men" is actually one citizen resource. I understand that this might sound a bit complicated so let me give you an example...

In Ancient Mediterranean (the campaign map), Warriors unit (barbarian unit) requires 7 "citizens" resource to be build. One Legionary unit requires 10 "citizens" resources to be build. The ratio between one citizens unit and number of men in army is 1:1000 which means that one warrior unit (again in Ancient Mediterranean scenario) has 7000 men and one legionary unit has 10000 men. For different scenario this might be different. One of our testers started to create his own scenario where the ratio is very different and one Warrior unit in his scenario is just 700 men and one legionary unit is 1000 men. This is accomplished by different ratio which is configurable per scenario (in this case 1 : 100). With such a configuration you can create various different scales of maps starting from very small tribal wars to huge conflicts.

I hope that it answered your question, but if not, I am happy to elaborate on this a bit more.
gids
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Fri Jul 24, 2009 3:18 pm

Re: armies

Post by gids »

It did thanks,looking forward to the game:)
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