I understand your point, this is only an alpha stage 2D pic of a 3D graphics, but... I hoped, when you step over to 3D, than units will be much more detailed. I think, Talonsoft's East/West Front is also a good example, to make a more detailed graphics (there with trees/forest) in 2D, while not loosing the overlook. I imagined with a 3D motor, that player can zoom out, where things are not so detailed and fancy, but if I zoom down, than units will very detailed presented, like moving tracks, moving turrets, etc. These tank models on the pic are... low detail level. Also the terrain could be more detailed, while having the good overview - Talonsoft's game could it made, while the units in OOB are more detailed. These two shall be mixed.
By the way, parachutes and other transports: PLEASE, give them fuel limitations and the parachutes bad weather jumping limitations too! They were so unrealistic in that part.
The parting of units is a nice feature, I would be happy to see more of this option in the game: joining same units together (scaling allowed), of course with some XP penalties and replacement option to one point/click.
Rudankort wrote: Wed Aug 01, 2018 5:46 pm
Uhu wrote: Wed Aug 01, 2018 5:37 pm
Nice new information and features! On the other hand, the graphics is very inferior compared to OOB, so I hope, it will develop further...
I hope so too.

Can you elaborate a bit more? What are the biggest graphics issues, in your opinion?