If I correctly counted the barrels, then 4.7 million barrels is about 0.7 mt of oil.
Somewhere I read that in Western Ukraine there was a small oilfield, maybe Germany seized it without much damage and restored it.
Yes, the simple mechanics of PZC + deep detailing made it possible to create such unique content.McGuba wrote: ↑Sun Jul 08, 2018 1:32 am It surely affects AI thinking time, but I am also (almost) sure that it could be increased.
Still, I would not complain as when I started making this mod, I could not believe that in the end it will be able to do so much without crashing the game. So the PzC game engine is extremely flexible.
It is interesting that games of a global level of such content and such detailing can not be found anywhere else.
None of the global strategy known to me on the WW2 offers such mix.
Developers can't spend hundreds of hours researching and making a large number of unique units in just one or more instances.
Even HOI4 is very weak in this.
Although the game engine is not designed for global strategies, quite a lot has been done.
What would have happened if there was a special engine?
Сould add a few dozen new traits.
And add a few new parameters for the units.
Because if add many modifications of vehicles it will be difficult to make different stats.
And also completely redesign the system switching modes of the unit.
But of course can still improve hundreds of different parameters.
Especially for the opposite side.
Since usually the creators focus on the player's side and for the other side there is an imbalance.
But the multiplayer version can help with this













