It is essential to add the nations to the "factions =" entry. Only those will be able to use that new camo pattern in the game (if supported by the unit's model).McLeoudX wrote:For adding new or modified camo's to your game of OOB you have to know, that this are small pictures in folder named skins in the game data folder.
you can find it simply by using the search function of windows (I don't believe that you are playing with a Linux-System):
Open the Explorer (Left Windows key + E). Look for the drive or partition you have installed your game (mostly in the steam folder (I have more than one)
Press and hold the "Ctrl"-Key plus "F" type in "skins" and let the PC work.
you should find a path like this:
C:\Steam\SteamApps\common\Order of Battle Pacific\64-bit\Order of Battle - WW2_64_Data\Content\Graphics\Skins
In my case I have taken my my most loved painting program "Paintshop Pro" and modified an existing but before cloned and renamed picture,
to get the right size and type (500x500 points and "png" format).
After you have cloned (copied and renamed and modified) one nearly right looking picture, you must add a line to the "skins.txt" file with a text editor of your choice (I prefer "Notepad ++" because it could handle different batch languages).
It would be found in the data folder, for example:
C:\Steam\SteamApps\common\Order of Battle Pacific\64-bit\Order of Battle - WW2_64_Data\Content\Data
For example a german camo:
[GERMAN_DESERT_2] <-- change this by adding 1
id = 12 <--- change this to the highest number of this (they are continuing from 1 to ... )
texture = german_3 <-- change this by adding 1
factions = germany, waffen_ss,
category = land
I hope this will answer your question enough. You should have a little bit experience in changing ore making graphics, and how to use windows (OS) functions
And I apologize for my bad English *g It's not my mother language ^^
The name can be changed in the english*.txt files by using "skin_" with the new ID number, e.g. "skin_9 = New Skin Name"