The problem with the vanilla diffuse.dds textures is that the neutral team colourable areas are simply too dark and needed to be lightend.
While the SIC.dds textures, which control what areas on the diffuse texture get team coloured and by how much,
varied in consistency so some team colouring ended up being lighter and washed out.
Now the team colours are displayed correctly and uniform so no more ridiculously dark or light washed out colours.
I've also changed some of the trim on the units to a gold colour as the developers just left it plain grey.
V1.1
Changed the colours of the wildlife units, the vanilla Kroot Hounds and Psychneuein were very lacklustre.
V1.2
Brightend up the diffuse.dds textures and adjusted the SIC.dds textures for the IG, Necrons and Orks.
V1.3
I have created three sets of new textures for the AM Guardsmen, Heavy Weapons Team and Bullgryn.
These new textures replace the non team colourable cloth parts with three different types of camo, jungle\forest, urban\snow and desert.
I have also fixed the vanilla borked Heavy Weapons Team diffuse texture as it's tc parts are coloured green when they should be neutral
ready for team colouring.



Here is an example below of how wrong the team colouring is on the vanilla .dds textures using Scar White as the teamcolour.
First screenshot is vanilla .dds textures and second is my edited .dds textures.


Mod is now hosted on Nexus Mods:
https://www.nexusmods.com/warhammer4000 ... escription