GabeKnight wrote:"Casablanca"
First of all, thanks for this. Nice small map, fast and hard. I liked it.
- all events are missing pics
- the Casablanca defenses are okay, the northern part is rather weak
- the lonely AT gun near the bridge at Maaziz is kinda lost. Should have at least a supporting inf/eng. unit
- I think the enemy BB and one strat bomber in the lower right corner are missing AI team orders
my suggestions:
- too much RP for the player (but you said it's gonna be a campaign...so I don't know how you planned this in the future)
- too easy overall. I'd suggest to cut the player's forces, esp. the naval part (at least one CA and two DD) with at least one less strat bomber and dogfighter. Give the eastern (inland) towns garrison units (static) and rather add some turns
- and it's nothing important really, but it's strange to see the enemy with CORE forces...
Screenshot 552.jpg
Thanks for testing and giving feedback!
-Will look for event pictures tomorrow, i just wanted to get this out here for now.
-Okay, have had many testruns with the inland forces being too much so nice its okay now.
-Ill probably add a infantry unit then.
-BB had wrong turn activation (3 instead of 2), it was still repairing historically so it gets a delay. Bomber indeed got assigned to wrong ai team.
-I copied it directly from Panzer Corps and will have to resize all income for OOB then to make it fair.
-Will cut one destroyer atleast and a non-core p47 fighter at start. Also will remove the b17 at craw field.
For inland garrisons ill look into it but may just change the secondary objective to destroy all units instead as was in the original scenario and see how that plays.
-Yeah, will probably change that unless its really needed in a scenario.
GabeKnight wrote:"Djebel Abiod"
You should recheck the triggers on this one: the prim. obj. ain't triggering and the sec. obj. must be screwed also (and it's checked as "failed" from the beginning). I checked with #orbital and there's no enemy left on the map
suggestions:
- add some pics to the events
- add at least one more inf. unit in the northern column; the southern one, on the other hand, is way too powerful
- at some point I'd get undersupplied in the north, you should add a few supply points to the towns
- the spawn of many German reinforcements that near to my units is not the very best solution IMO. The map looks empty and the suprise attack's really quite strong if unprepared for it
- but I liked the overall balance with the turn limit
Will look into the triggers and fix it for the next version.
-Same thing as Casablanca
-Will change around a infantry unit from south to north.
- Will add more supply to northern road.
-Will probably change to already deployed german forces.
-Alright
Thanks again for testing and will go and change around things tomorrow.