Editor wish

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Erik2
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Editor wish

Post by Erik2 »

In the editor you can enable and disable primary and secondary objectives.
This is very useful when you want to lead the player by the nose.
But the on-map silver and gold flags kind of give the game away as a player can deduct what will happen.

So I would like the ability to add and remove flags in the editor.
That should add to the FOW often provided by superior ( :wink: ) HQs in real life
Admiral_Horthy
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Re: Editor wish

Post by Admiral_Horthy »

Very good idea!

Also, my wish are some advanced map drawing tools... resize map, mirror or rotate. If I have a small map i'd like to make it bigger and add some surrounding areas as the conquest goes OR to have a grand map, from which I could cut out smaller for mini scenarios without the impossible struggle to redraw from a screenshot hex by hex. Also, rotate would be good to turn the map by compass direction, sometimes it's not always North should be upwards... a bit of view from my side, what's in front of me etc
bebro
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Re: Editor wish

Post by bebro »

Are you aware of the "crop" command?

Because it allows some of the things you wrote:

- you cannot rotate or mirror, but...
- you can add map space/hexes to all sides, making a map larger
- you can cut off map space/hexes from all sides of a larger map, making a map smaller

If done right it allows cutting a rather large map into smaller maps, for example.
Admiral_Horthy
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Re: Editor wish

Post by Admiral_Horthy »

Aaaahhhhhh the console command.

#crop new_width new_height offset_x offset_y


Now I found it. and the template.jpg too!!!!!!!!!!! If I knew that before... would have spared me a major pain in the A while drawing the 120x120 Budapest map
terminator
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Re: Editor wish

Post by terminator »

Actually, we can test with Check Unit Count :
- All the units (Core and no - Core units)
- only the Core units
:arrow: But to be complete we would have to be able to test also only the no - Core units

There should be 3 options with Check Unit Count :
- Core + no-Core units (OK)
- Core units (OK)
- no-Core units (missing)
bru888
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Re: Editor wish

Post by bru888 »

Admiral_Horthy wrote:Now I found it. and the template.jpg too!!!!!!!!!!! If I knew that before... would have spared me a major pain in the A while drawing the 120x120 Budapest map
Embedded in these forums is every piece of information that is knowable about OOB by mortal man. Somewhere and at some time everything has been revealed even in just brief, passing references which nevertheless point the willing supplicant, the seeker of divine knowledge, in the right direction.

It's finding those kernels of knowledge that poses the struggle. It takes a great amount of endurance and fortitude. Only the truly dedicated may find The Way. :|
- Bru
Erik2
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Re: Editor wish

Post by Erik2 »

I wish for a simple ability to add way-marks (or whatever they're called) to AI teams.
Move to location-1, then location-2 etc in one single trigger/event.
I know you can do something like this currently, but it requires a new trigger/event for each new location. This is cumbersome when you have several AI Teams moving over long distances.
CoolDTA
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Re: Editor wish

Post by CoolDTA »

Bru speaketh true words of wisdom. I so often fail - knowing and perhaps even remembering the facts are there but am unable to find them. :(
Admiral_Horthy
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Re: Editor wish

Post by Admiral_Horthy »

My only wish right now is a destroyable bridge over a water hex... :D
Fabio3110
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Re: Editor wish

Post by Fabio3110 »

Would like to add to the wish of being able fo change objectives on map.
Alot of scenarios would benefit of this.
Especially some i am making right now requires you to attack into enemy land and then suddenly change to hold against a unexpected counterattack.
GabeKnight
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Re: Editor wish

Post by GabeKnight »

Fabio3110 wrote:Would like to add to the wish of being able fo change objectives on map.
Alot of scenarios would benefit of this.
Especially some i am making right now requires you to attack into enemy land and then suddenly change to hold against a unexpected counterattack.
It's already in there, and the effect's called "Enable Objective". :wink:
Erik2
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Re: Editor wish

Post by Erik2 »

Enable/disable objective works fine. But as I said, the silver/golden flags kind of give the scripting away.
GabeKnight
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Re: Editor wish

Post by GabeKnight »

Erik2 wrote:Enable/disable objective works fine. But as I said, the silver/golden flags kind of give the scripting away.
It may be a bit more work, but you don't need to use the prim/sec VP flags, if you don't use the "VP count" trigger. You can use "check hex owner" instead (or other conditions) and link it to any -unmarked- hex. Or did I understand something wrong?
Shards
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Re: Editor wish

Post by Shards »

You can do that, but a big Gold Flag is a great way to tell people "CAPTURE THIS" :)
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