I released a new Alpha version of the Holland scenario v.065
(refer to first post of this thread for instructions how to install this scenario).
Changes include:
- Brightened the Holland flag used as loading bar so text is (better) visible on top of it.
- Implemented script to Romans get every year 25 wood and 25 stone. (condition not work yet, surplus of resources already works).
- Player get message about the resource from the Empire.
- Have mountains and hills now, with a hill patern that looks like the mountain pattern but with a different texture and the stats of a hill.
- Changed the hill pattern on the map (more depth).
- Recolored the dirt roads so they are visible on ALL terrain. (they were barely visible on grass).
- Removed the test units from Roman Empire (I used Hoplites there, garry noticed it thank you) and replaced them by militia.
- Made the country borders better visible also at lower saturation you can distinct them now.
- Borders are fully visible at coasts now.
- Removed empty spaces from fort "walls" in Roman Empire.
- Added a very slight transparancy to city lables (only about 10%) without making the text hard to read. (It's actually better to read since the transperancy smooth the font so longer names are better readable).
- I made the tree shadows more black and made only one of the trees darker.
- Added tech to Roman to start with. Settler and fields.
- The drain ability is now only available if you research fields.
- Changed tree pattern and texture on swamp tiles.
Known issues:
Change some of the overlay colors to distinct different tribes better.
Graph not shown correctly when timeleft is set higher then timerequired for techs. (graph will be fixed by Pavel, I will balance starting techs in next version).
Everything else
Send me a PM for the droplink (I can't publice it yet since NDA).