Unfortunately there is no clear answer to this. If there was, there would be no GPU benchmarks, etc. Every GPU is different and has its weaknesses and advantages. These GPU benchmarks are also just some kind of "summarization" of different tests of different GPU aspects.Cablenexus wrote:I wonder if you have a good view yourself atm of what of the system settings has the most influence on the game and memory.
From my point of view, the most demanding is (pretty much sorted per importancy):
- Static geometry (trees) and ambient units (if there are many of them) - huge impact on FPS and for trees also on memory
- Terrain details (higher means more vertices) - high impact on FPS and also on memory
- Texture details (some GPUs cannot handle bigger textures) - average impact on FPS
- Resolution - average impact on FPS
- Antialiasing - average impact on FPS
- Fog - average impact on FPS
- Shadow quality - lower impact on FPS and partially also on memory (different only between none and low/high)
- Advance techniques - lower impact on FPS
There are real shadows... You dont see the shadows moving with the units? Those are real shadows.Cablenexus wrote:For example there aren't even real shadows in the game, what exactly is the shadow setting doing?
