Maybe a prompt to explain this would be helpfull, it feels a bit "empty" that you are just returned to the map with a greyed out hourglass. Maybe a single screen that inform the player about their options. Lot's of convinience and extra attention for the player, and probably not difficult to implement (easy to speak from my sitepavelk wrote:I see. Well, once you are defeated you can replay the whole history (without FoW limitation) and all the statistics (for all players) and start a new game:))Cablenexus wrote:I'm not in demo mode anymore since I reported, I only tried it once.
[Modding] Creating my first scenario
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Cablenexus
- Sr. Colonel - Battleship

- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: [Modding] Creating my first scenario
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Cablenexus
- Sr. Colonel - Battleship

- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: [Modding] Creating my first scenario
Btw I go to make diner etc and walk with the dog, I now setup my demogame, see how many turns it last (I deleted the ambientmodels for the moment).
Re: [Modding] Creating my first scenario
Agreed and loggedCablenexus wrote:Maybe a prompt to explain this would be helpfull, it feels a bit "empty" that you are just returned to the map with a greyed out hourglass. Maybe a single screen that inform the player about their options. Lot's of convinience and extra attention for the player, and probably not difficult to implement (easy to speak from my site
Re: [Modding] Creating my first scenario
I created a fix for that (hopefully). Can you try to copy this file http://aggressors-game.com/download/Kernel.dll.zip to your program files folder?Cablenexus wrote:Turn 32 crash first time, directly after I inspected the new trade overview menu for the first time in 32 turns. I closed it and got this CTD
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Cablenexus
- Sr. Colonel - Battleship

- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: [Modding] Creating my first scenario
Sure!pavelk wrote:I created a fix for that (hopefully). Can you try to copy this file http://aggressors-game.com/download/Kernel.dll.zip to your program files folder?Cablenexus wrote:Turn 32 crash first time, directly after I inspected the new trade overview menu for the first time in 32 turns. I closed it and got this CTD
First I came to report what the AI did in demo mode while I was outside. They made it into turn 150 (100 AD) in Holland map playing as Chamavii. (without ambient models).
And is still playing in the background while typing.
Re: [Modding] Creating my first scenario
I might actually have it improved even a bit more. Try first that version and I will send you the newer one.Cablenexus wrote:pavelk wrote:I created a fix for that (hopefully). Can you try to copy this file http://aggressors-game.com/download/Kernel.dll.zip to your program files folder?Cablenexus wrote:Turn 32 crash first time, directly after I inspected the new trade overview menu for the first time in 32 turns. I closed it and got this CTD
Wow. I am surprised that it is working after such a long time when it was not maintained at all! Nice:)Cablenexus wrote:what the AI did in demo mode while I was outside. They made it into turn 150 (100 AD) in Holland map playing as Chamavii. (without ambient models).
And is still playing in the background while typing.
And how are Dutch tribes doing?:)
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Cablenexus
- Sr. Colonel - Battleship

- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: [Modding] Creating my first scenario
And how are Dutch tribes doing?:)
Well, the Batavi conquered large parts of the map, they are one of the 5/6 tribes that has tweaked starting positions, so it doesn't really make sense but still hey did a good job. Roman Empire is too weak. Lot's of more good info I can take from this play session. Very nice.
I'm doing well with the new kernell atm, While typing this the AI plays turns (around turn 30) without issues. (No edit mode, no demo mode, just a new game made it myself to turn 30).
Well, the Batavi conquered large parts of the map, they are one of the 5/6 tribes that has tweaked starting positions, so it doesn't really make sense but still hey did a good job. Roman Empire is too weak. Lot's of more good info I can take from this play session. Very nice.
I'm doing well with the new kernell atm, While typing this the AI plays turns (around turn 30) without issues. (No edit mode, no demo mode, just a new game made it myself to turn 30).
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Cablenexus
- Sr. Colonel - Battleship

- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: [Modding] Creating my first scenario
I might notice very low GPU usage (only 20 / 30 %, a little higher CPU usage (around 80 / 90% with some freezes that brings it to 99%) ingame map, mostly when updating map or making pre turn or after turn? calculations
I notice 3,6 GB memory usage (in total so also my other apps and Windows) that was constant 4 before.
I notice 3,6 GB memory usage (in total so also my other apps and Windows) that was constant 4 before.
Re: [Modding] Creating my first scenario
Ok, can you download that file again? I updated it with the second part of changes. It should not really have an impact on the CPU or GPU usage, but it might have a considerable impact on memory (even that "invisible" one caused by fragmentation). Try to start the game with the animals once you download this.Cablenexus wrote:I might notice very low GPU usage (only 20 / 30 %, a little higher CPU usage (around 80 / 90% with some freezes that brings it to 99%) ingame map, mostly when updating map or making pre turn or after turn? calculations
I notice 3,6 GB memory usage (in total so also my other apps and Windows) that was constant 4 before.
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Cablenexus
- Sr. Colonel - Battleship

- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: [Modding] Creating my first scenario
This is the result from the previous kernell around turn 25 while AI was playing turns.
Naam van toepassing met fout: Aggressors.exe, versie: 0.9.8.11, tijdstempel: 0x5b2159e7
Naam van module met fout: MSVCR100.dll, versie: 10.0.40219.325, tijdstempel: 0x4df2be1e
Uitzonderingscode: 0xc0000005
Foutmarge: 0x00001ed7
Id van proces met fout: 0x2944
Starttijd van toepassing met fout: 0x01d406415f55a0d3
Pad naar toepassing met fout: D:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\Aggressors.exe
Pad naar module met fout: C:\WINDOWS\SYSTEM32\MSVCR100.dll
Rapport-id: b4a02a8f-1890-4672-8af7-8651a7a2bdbb
Volledige pakketnaam met fout:
Relatieve toepassings-id van pakket met fout:
Application: Aggressors.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at Mogre.ManualObject.Position(Mogre.Vector3)
at Aggressors.UI.AggressorsForm.SetVertexProperties(Mogre.ManualObject, Mogre.Vector3, Mogre.Vector3, Int32, Int32, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Mogre.Vector2, Single, Single, Mogre.Vector4)
at Aggressors.UI.AggressorsForm.RenderVertices(Mogre.ManualObject, Int32, UInt32, Int32, Int32, Int32, Int32, Int32, Int32, System.Nullable`1<UInt32>[,], Boolean)
at Aggressors.UI.AggressorsForm.CreateTerrain(Int32, Int32, Int32, Int32, Int32, System.String, Boolean)
at Aggressors.UI.AggressorsForm.RecreateTerrainsForLod(Int32)
at Aggressors.UI.AggressorsForm.StabilizeTerrain()
at Aggressors.UI.AggressorsForm.UpdateChartSquareChanges(Aggressors.StateClasses.ChartSquareChangedCollection, Boolean, Boolean)
at Aggressors.UI.RunMethodChartSquareChangedCollectionEffect.RunEffect()
at Aggressors.UI.UnitEffect.TryRunEffect()
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect()
at Aggressors.UI.AggressorsForm.RunEffects(Boolean)
at Aggressors.UI.AggressorsForm.FrameRenderingQueued(Mogre.FrameEvent)
at Mogre.Root.raise_FrameRenderingQueued(Mogre.FrameEvent)
at Mogre.Root.OnFrameRenderingQueued(Mogre.FrameEvent)
at <Module>.Mogre.FrameListener_Director.frameRenderingQueued(Mogre.FrameListener_Director*, Ogre.FrameEvent*)
at <Module>.Ogre.Root.renderOneFrame(Ogre.Root*)
at Aggressors.UI.MogreForm.Go()
at Aggressors.UI.MogreForm.Run(System.String[])
at Aggressors.UI.Program.Main(System.String[])
Naam van toepassing met fout: Aggressors.exe, versie: 0.9.8.11, tijdstempel: 0x5b2159e7
Naam van module met fout: MSVCR100.dll, versie: 10.0.40219.325, tijdstempel: 0x4df2be1e
Uitzonderingscode: 0xc0000005
Foutmarge: 0x00001ed7
Id van proces met fout: 0x2944
Starttijd van toepassing met fout: 0x01d406415f55a0d3
Pad naar toepassing met fout: D:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\Aggressors.exe
Pad naar module met fout: C:\WINDOWS\SYSTEM32\MSVCR100.dll
Rapport-id: b4a02a8f-1890-4672-8af7-8651a7a2bdbb
Volledige pakketnaam met fout:
Relatieve toepassings-id van pakket met fout:
Application: Aggressors.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at Mogre.ManualObject.Position(Mogre.Vector3)
at Aggressors.UI.AggressorsForm.SetVertexProperties(Mogre.ManualObject, Mogre.Vector3, Mogre.Vector3, Int32, Int32, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Mogre.Vector2, Single, Single, Mogre.Vector4)
at Aggressors.UI.AggressorsForm.RenderVertices(Mogre.ManualObject, Int32, UInt32, Int32, Int32, Int32, Int32, Int32, Int32, System.Nullable`1<UInt32>[,], Boolean)
at Aggressors.UI.AggressorsForm.CreateTerrain(Int32, Int32, Int32, Int32, Int32, System.String, Boolean)
at Aggressors.UI.AggressorsForm.RecreateTerrainsForLod(Int32)
at Aggressors.UI.AggressorsForm.StabilizeTerrain()
at Aggressors.UI.AggressorsForm.UpdateChartSquareChanges(Aggressors.StateClasses.ChartSquareChangedCollection, Boolean, Boolean)
at Aggressors.UI.RunMethodChartSquareChangedCollectionEffect.RunEffect()
at Aggressors.UI.UnitEffect.TryRunEffect()
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect()
at Aggressors.UI.AggressorsForm.RunEffects(Boolean)
at Aggressors.UI.AggressorsForm.FrameRenderingQueued(Mogre.FrameEvent)
at Mogre.Root.raise_FrameRenderingQueued(Mogre.FrameEvent)
at Mogre.Root.OnFrameRenderingQueued(Mogre.FrameEvent)
at <Module>.Mogre.FrameListener_Director.frameRenderingQueued(Mogre.FrameListener_Director*, Ogre.FrameEvent*)
at <Module>.Ogre.Root.renderOneFrame(Ogre.Root*)
at Aggressors.UI.MogreForm.Go()
at Aggressors.UI.MogreForm.Run(System.String[])
at Aggressors.UI.Program.Main(System.String[])
Re: [Modding] Creating my first scenario
Yeah, that is the second issue. I will need to take a look at that one as well.Cablenexus wrote:This is the result from the previous kernell around turn 25 while AI was playing turns.
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Cablenexus
- Sr. Colonel - Battleship

- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: [Modding] Creating my first scenario
This one the 5 ? times it happened it always was when watching portraits. That's the only hint I can give.pavelk wrote:Yeah, that is the second issue. I will need to take a look at that one as well.Cablenexus wrote:This is the result from the previous kernell around turn 25 while AI was playing turns.
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Cablenexus
- Sr. Colonel - Battleship

- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: [Modding] Creating my first scenario
I start a new game (no edit mode, no demo) just from start my hollandv0.62 file. Newest kernell.
In the mean time I also defragmented my own hd, cleaned my pc with my iobit tools, checked if all files are correct, no issues in the ag file as far I can see. Start with no ambient units in ag file so they will populate after starting new map.
Will see if the MSVCR100.dll is the only issue left. I will start a new game.
In the mean time I also defragmented my own hd, cleaned my pc with my iobit tools, checked if all files are correct, no issues in the ag file as far I can see. Start with no ambient units in ag file so they will populate after starting new map.
Will see if the MSVCR100.dll is the only issue left. I will start a new game.
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Cablenexus
- Sr. Colonel - Battleship

- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: [Modding] Creating my first scenario
Around turn 5 after doing all previous steps. Happens when the AI portraits where shown while doing their turn and I pressed ESC to not watch them all.
Naam van toepassing met fout: Aggressors.exe, versie: 0.9.8.11, tijdstempel: 0x5b2159e7
Naam van module met fout: MSVCR100.dll, versie: 10.0.40219.325, tijdstempel: 0x4df2be1e
Uitzonderingscode: 0xc0000005
Foutmarge: 0x00001ed7
Id van proces met fout: 0xd74
Starttijd van toepassing met fout: 0x01d4065cfed5b694
Pad naar toepassing met fout: D:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\Aggressors.exe
Pad naar module met fout: C:\WINDOWS\SYSTEM32\MSVCR100.dll
Rapport-id: bb88757e-5e88-4923-b116-39de020d443e
Volledige pakketnaam met fout:
Relatieve toepassings-id van pakket met fout:
Application: Aggressors.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at Mogre.ManualObject.Position(Mogre.Vector3)
at Aggressors.UI.AggressorsForm.SetVertexProperties(Mogre.ManualObject, Mogre.Vector3, Mogre.Vector3, Int32, Int32, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Mogre.Vector2, Single, Single, Mogre.Vector4)
at Aggressors.UI.AggressorsForm.RenderVertices(Mogre.ManualObject, Int32, UInt32, Int32, Int32, Int32, Int32, Int32, Int32, System.Nullable`1<UInt32>[,], Boolean)
at Aggressors.UI.AggressorsForm.CreateTerrain(Int32, Int32, Int32, Int32, Int32, System.String, Boolean)
at Aggressors.UI.AggressorsForm.RecreateTerrainsForLod(Int32)
at Aggressors.UI.AggressorsForm.StabilizeTerrain()
at Aggressors.UI.AggressorsForm.UpdateChartSquareChanges(Aggressors.StateClasses.ChartSquareChangedCollection, Boolean, Boolean)
at Aggressors.UI.RunMethodChartSquareChangedCollectionEffect.RunEffect()
at Aggressors.UI.UnitEffect.TryRunEffect()
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect()
at Aggressors.UI.AggressorsForm.RunEffects(Boolean)
at Aggressors.UI.AggressorsForm.FrameRenderingQueued(Mogre.FrameEvent)
at Mogre.Root.raise_FrameRenderingQueued(Mogre.FrameEvent)
at Mogre.Root.OnFrameRenderingQueued(Mogre.FrameEvent)
at <Module>.Mogre.FrameListener_Director.frameRenderingQueued(Mogre.FrameListener_Director*, Ogre.FrameEvent*)
at <Module>.Ogre.Root.renderOneFrame(Ogre.Root*)
at Aggressors.UI.MogreForm.Go()
at Aggressors.UI.MogreForm.Run(System.String[])
at Aggressors.UI.Program.Main(System.String[])
Naam van toepassing met fout: Aggressors.exe, versie: 0.9.8.11, tijdstempel: 0x5b2159e7
Naam van module met fout: MSVCR100.dll, versie: 10.0.40219.325, tijdstempel: 0x4df2be1e
Uitzonderingscode: 0xc0000005
Foutmarge: 0x00001ed7
Id van proces met fout: 0xd74
Starttijd van toepassing met fout: 0x01d4065cfed5b694
Pad naar toepassing met fout: D:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\Aggressors.exe
Pad naar module met fout: C:\WINDOWS\SYSTEM32\MSVCR100.dll
Rapport-id: bb88757e-5e88-4923-b116-39de020d443e
Volledige pakketnaam met fout:
Relatieve toepassings-id van pakket met fout:
Application: Aggressors.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at Mogre.ManualObject.Position(Mogre.Vector3)
at Aggressors.UI.AggressorsForm.SetVertexProperties(Mogre.ManualObject, Mogre.Vector3, Mogre.Vector3, Int32, Int32, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Aggressors.UI.TileHelper, Mogre.Vector2, Single, Single, Mogre.Vector4)
at Aggressors.UI.AggressorsForm.RenderVertices(Mogre.ManualObject, Int32, UInt32, Int32, Int32, Int32, Int32, Int32, Int32, System.Nullable`1<UInt32>[,], Boolean)
at Aggressors.UI.AggressorsForm.CreateTerrain(Int32, Int32, Int32, Int32, Int32, System.String, Boolean)
at Aggressors.UI.AggressorsForm.RecreateTerrainsForLod(Int32)
at Aggressors.UI.AggressorsForm.StabilizeTerrain()
at Aggressors.UI.AggressorsForm.UpdateChartSquareChanges(Aggressors.StateClasses.ChartSquareChangedCollection, Boolean, Boolean)
at Aggressors.UI.RunMethodChartSquareChangedCollectionEffect.RunEffect()
at Aggressors.UI.UnitEffect.TryRunEffect()
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect(Aggressors.UI.UnitEffect)
at Aggressors.UI.UnitEffect.ExecuteEffect()
at Aggressors.UI.AggressorsForm.RunEffects(Boolean)
at Aggressors.UI.AggressorsForm.FrameRenderingQueued(Mogre.FrameEvent)
at Mogre.Root.raise_FrameRenderingQueued(Mogre.FrameEvent)
at Mogre.Root.OnFrameRenderingQueued(Mogre.FrameEvent)
at <Module>.Mogre.FrameListener_Director.frameRenderingQueued(Mogre.FrameListener_Director*, Ogre.FrameEvent*)
at <Module>.Ogre.Root.renderOneFrame(Ogre.Root*)
at Aggressors.UI.MogreForm.Go()
at Aggressors.UI.MogreForm.Run(System.String[])
at Aggressors.UI.Program.Main(System.String[])
Re: [Modding] Creating my first scenario
It is still the same issue. I am really surprised it is happening just for you. It is always just in your mod or also in the campaign map?Cablenexus wrote:Around turn 5 after doing all previous steps. Happens when the AI portraits where shown while doing their turn and I pressed ESC to not watch them all.
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Cablenexus
- Sr. Colonel - Battleship

- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: [Modding] Creating my first scenario
I will try the unmodded version to see if I can make it happen.pavelk wrote:It is still the same issue. I am really surprised it is happening just for you. It is always just in your mod or also in the campaign map?Cablenexus wrote:Around turn 5 after doing all previous steps. Happens when the AI portraits where shown while doing their turn and I pressed ESC to not watch them all.
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Cablenexus
- Sr. Colonel - Battleship

- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: [Modding] Creating my first scenario
Can the app eventually crash if any of my lines in the mod ag file (ambientmodelmomento for the cow) cause I made a typo (again). It's not really a typo but the start of the text about the cow, I started two [spaces] too far to the left.Cablenexus wrote:I will try the unmodded version to see if I can make it happen.pavelk wrote:It is still the same issue. I am really surprised it is happening just for you. It is always just in your mod or also in the campaign map?Cablenexus wrote:Around turn 5 after doing all previous steps. Happens when the AI portraits where shown while doing their turn and I pressed ESC to not watch them all.
Re: [Modding] Creating my first scenario
I am not sure what do you mean by start of the text, but sure. If the file is not correctly formatted, it wont work. It is the same when you change the word docx file somehow...It wont open it as well:)Cablenexus wrote:Can the app eventually crash if any of my lines in the mod ag file (ambientmodelmomento for the cow) cause I made a typo (again). It's not really a typo but the start of the text about the cow, I started two [spaces] too far to the left.
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Cablenexus
- Sr. Colonel - Battleship

- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: [Modding] Creating my first scenario
All this is new for me, so sorry for not understanding everything perfectly. This is what I did wrong and notice now. But could that cause the previous crashes?pavelk wrote:I am not sure what do you mean by start of the text, but sure. If the file is not correctly formatted, it wont work. It is the same when you change the word docx file somehow...It wont open it as well:)Cablenexus wrote:Can the app eventually crash if any of my lines in the mod ag file (ambientmodelmomento for the cow) cause I made a typo (again). It's not really a typo but the start of the text about the cow, I started two [spaces] too far to the left.
- Attachments
-
- typo.jpg (21.52 KiB) Viewed 1836 times
Re: [Modding] Creating my first scenario
No spaces (or missing spaces) have absolutely no impact on the data (only if they are part of the attribute like variable="fsd sdf fs" or inside element like <variable> dfs dsf</variable>Cablenexus wrote:All this is new for me, so sorry for not understanding everything perfectly. This is what I did wrong and notice now. But could that cause the previous crashes?