It's interesting that you created a neutral buffer zone between the two armies to start, including the "open city" of Tel el Eisa. We don't often see this arrangement in scenario design but it makes sense, of course, in that armies are not necessarily closely engaged before battle, face-to-face so to speak. Anyway, I started the scenario to see what happens and of course the Germans, being the aggressors and moving first, made short work of the neutral zone. Tel el Eisa fell without a struggle!
Unfortunately, Turn 1 also called my attention to this error which we will address below:
First, as you see above, it says the British are holding 5 primary VP's to start. I looked at the map and saw only four until I realized that you missed linking the objective to the Alexandria hex.
Next, there is a problem with this victory trigger:
Every time I look at a scenario in this way, I need to review the mission to determine who is the attacker and who is the defender. In this one, the Germans are definitely on the attack and the British are trying to hold on. That is when you need a condition to evaluate at Turn Start / Scenario Turn Limit for the British victory. Yet, what troubles me is why did this trigger fire in Turn 1, before I had a chance to even move? There was no Capture VP event at that time.
Weird. Regardless, when I added this condition to the trigger, it allowed me to advance to the British Turn 1 without declaring victory so I recommend this:




