AoB Crash

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Geordietaf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 333
Joined: Tue Feb 26, 2008 9:19 pm

AoB Crash

Post by Geordietaf »

Have just installed AoB. Game launches OK but selecting either Battles or Campaigns results in following message

***Unhandled Exception! ExpCode 0x80000003 ExpFlags 0

ExpAddress 0x74E7338D Please report
pipfromslitherine
Site Admin
Site Admin
Posts: 9934
Joined: Wed Mar 23, 2005 10:35 pm

Re: AoB Crash

Post by pipfromslitherine »

Please post the contents of the error.log file in My Documents/My Games/FieldOfGlory2 immediately after a run that ends in a crash.

Cheers

Pip
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Geordietaf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 333
Joined: Tue Feb 26, 2008 9:19 pm

Re: AoB Crash

Post by Geordietaf »

20180607_170803
VER:10000 BUILD:10009
PLATFORM: WINDOWS
WinVer:6.1.7601.24117
0: Intel(R) HD Graphics Family
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
CPU Brand String: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
Cache Size = 256K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 10552
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
######## EXCEPTION: 0x80000003 at address: 0x75D0338D
SEARCHING: C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Windows
C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Windows
FAILED
LOAD: Cannot create a file when that file already exists.


SGA: DebugBreak
DebugBreak
SGA: CScriptHelper::VarIndex
CScriptHelper::VarIndex
c:\dev\archon\util\scripthelper.cpp(407) : +18 bytes (CScriptHelper::VarIndex) 0
SGA: CScriptHelper::MakeExpression
CScriptHelper::MakeExpression
c:\dev\archon\util\scripthelper.cpp(1546) : +18 bytes (CScriptHelper::MakeExpression) 0
SGA: CScriptHelper::ParseAssignment
CScriptHelper::ParseAssignment
c:\dev\archon\util\scripthelper.cpp(1218) : +17 bytes (CScriptHelper::ParseAssignment) 0
SGA: CCScript::ParseBlock
CCScript::ParseBlock
c:\dev\archon\util\c_script.cpp(1439) : +31 bytes (CCScript::ParseBlock) 0
SGA: CCScript::ParseBlock
CCScript::ParseBlock
c:\dev\archon\util\c_script.cpp(1229) : +32 bytes (CCScript::ParseBlock) 0
SGA: CCScript::ParseScript
CCScript::ParseScript
c:\dev\archon\util\c_script.cpp(2999) : +0 bytes (CCScript::ParseScript) 0
SGA: CCScript::CCScript
CCScript::CCScript
c:\dev\archon\util\c_script.cpp(190) : +0 bytes (CCScript::CCScript) 0
SGA: CCScriptManager::Load
CCScriptManager::Load
c:\dev\archon\util\c_scriptmanager.cpp(490) : +75 bytes (CCScriptManager::Load) 0
SGA: CSkirmishInfo::GetScript
CSkirmishInfo::GetScript
c:\dev\ba2_tile_shader\game\skirmishinfo.cpp(1654) : +51 bytes (CSkirmishInfo::GetScript) 0
SGA: CSkirmishInfo::ForceSizeToPoints
CSkirmishInfo::ForceSizeToPoints
c:\dev\ba2_tile_shader\game\skirmishinfo.cpp(1568) : +8 bytes (CSkirmishInfo::ForceSizeToPoints) 0
SGA: CSkirmishInfo::ShowSkirmishScreen
CSkirmishInfo::ShowSkirmishScreen
c:\dev\ba2_tile_shader\game\skirmishinfo.cpp(1249) : +0 bytes (CSkirmishInfo::ShowSkirmishScreen) 0
SGA: CUIGameView::RandomMap
CUIGameView::RandomMap
c:\dev\ba2_tile_shader\game\gameview.cpp(1977) : +0 bytes (CUIGameView::RandomMap) 0
SGA: HandlerMainMenu
HandlerMainMenu
c:\dev\ba2_tile_shader\game\handlers.cpp(148) : +0 bytes (HandlerMainMenu) 0
SGA: CUIObject::ProcessMessage
CUIObject::ProcessMessage
c:\dev\archon\ui\uicomponents.cpp(1201) : +11 bytes (CUIObject::ProcessMessage) 0
SGA: CUIObject::Message
CUIObject::Message
c:\dev\archon\ui\uicomponents.cpp(1133) : +18 bytes (CUIObject::Message) 0
SGA: CUIButton::Trigger
CUIButton::Trigger
c:\dev\archon\ui\uicomponents.cpp(2711) : +0 bytes (CUIButton::Trigger) 0
SGA: CUIButton::HandleMouse
CUIButton::HandleMouse
c:\dev\archon\ui\uicomponents.cpp(2643) : +0 bytes (CUIButton::HandleMouse) 0
SGA: CUIManager::MsgProc
CUIManager::MsgProc
c:\dev\archon\ui\uimanager.cpp(3167) : +53 bytes (CUIManager::MsgProc) 0
SGA: WndProc
WndProc
c:\dev\archon\platform_windows.cpp(651) : +32 bytes (WndProc) 0
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: GetThreadDesktop
GetThreadDesktop
SGA: GetClientRect
GetClientRect
SGA: CallWindowProcA
CallWindowProcA
SGA: Direct3DCreate9
Direct3DCreate9
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: GetThreadDesktop
GetThreadDesktop
SGA: CharPrevW
CharPrevW
SGA: DispatchMessageA
DispatchMessageA
SGA: CPlatform::ProcessPlatformMessages
CPlatform::ProcessPlatformMessages
c:\dev\archon\platform_windows.cpp(330) : +0 bytes (CPlatform::ProcessPlatformMessages) 0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(1004) : +8 bytes (CPlatform::MainLoop) 0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(566) : +11 bytes (WinMain) 0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlInitializeExceptionChain
RtlInitializeExceptionChain
SGA: RtlInitializeExceptionChain
RtlInitializeExceptionChain
pipfromslitherine
Site Admin
Site Admin
Posts: 9934
Joined: Wed Mar 23, 2005 10:35 pm

Re: AoB Crash

Post by pipfromslitherine »

It looks like there is a script error somewhere and the error call is crashing (which in itself is odd). Do you have any mods installed? Try disabling them (rename the CAMPAIGNS and MULTIPLAYER folders in mydocs).

If no mods, then it may be that you need to reinstall to fix a corrupted script file.

Cheers

Pip
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rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: AoB Crash

Post by rbodleyscott »

If you are using the Rise of AI Global Mod, then you need to disable it, because it will crash the game until Roguedjack has produced an updated version that is compatible with v1.3.9

You disable it using the button at the bottom left of the main screen, and selecting "No Mod Set"
Richard Bodley Scott

Image
Geordietaf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 333
Joined: Tue Feb 26, 2008 9:19 pm

Re: AoB Crash

Post by Geordietaf »

Yes that was the problem. Disabled Rise of AI global and now working fine. Thanks for the usual speedy help Richard
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