Multiplayer - [1v1] Karjalan Kesä
Moderators: Order of Battle Moderators, The Artistocrats
Multiplayer - [1v1] Karjalan Kesä
August 1941, Karelian Isthmus
What if the Germans had spearheaded the Northerly attack on Leningrad?
Now updated to v1.0!
https://www.dropbox.com/s/32epawd2w51ht ... 0.zip?dl=0
Repurposed the Karelian Isthmus map from Winter War to make it into a summer battlefield. 4 Central VP's to take and hold.
What if the Germans had spearheaded the Northerly attack on Leningrad?
Now updated to v1.0!
https://www.dropbox.com/s/32epawd2w51ht ... 0.zip?dl=0
Repurposed the Karelian Isthmus map from Winter War to make it into a summer battlefield. 4 Central VP's to take and hold.
Re: Multiplayer - Karjelan Kesä
Excellent, you are on a roll 
Re: Multiplayer - Karjelan Kesä
First few turns done Erik.
My first thoughts, there's nowhere near enough income for either side I don't think? I'm already low on turn 4!
I'm not sure about the reinforcements on Turn 3 as it was actually better for me to save the money until Turn 4 and deploy my units further forward in the bases I'd captured in Turn 1!
I like the attack vectors currently, but think that the air war is a bit too well resourced (esp given the amount of AA we're both taking!)
My first thoughts, there's nowhere near enough income for either side I don't think? I'm already low on turn 4!
I'm not sure about the reinforcements on Turn 3 as it was actually better for me to save the money until Turn 4 and deploy my units further forward in the bases I'd captured in Turn 1!
I like the attack vectors currently, but think that the air war is a bit too well resourced (esp given the amount of AA we're both taking!)
Re: Multiplayer - Karjelan Kesä
Well, you obviously purchased fighters only and I had to stock AA unbits real quick.
I think the scenario works quite well from both sides, plenty of action and visibility is good. (A sandstorm is really difficult to fight in)
I think the scenario works quite well from both sides, plenty of action and visibility is good. (A sandstorm is really difficult to fight in)
Re: Multiplayer - Karjelan Kesä
Fighters only seems like the only viable strategy in many MP maps... e.g. Dubno
I might have a rethink about the reinforcements and have the forces ramp up more so it's not a massive fighter ambush at the start. Also, certainly needs more RP for the cost of repairing your fighters!!
I might have a rethink about the reinforcements and have the forces ramp up more so it's not a massive fighter ambush at the start. Also, certainly needs more RP for the cost of repairing your fighters!!
Re: Multiplayer - Karjelan Kesä
Maybe you could add some non-fighter units as aux and reduce the air command points. Similar to recon and AA units.
I think a well-balanced force is more interesting than 'tanks only will guarantee a victory'-strategy.
I think a well-balanced force is more interesting than 'tanks only will guarantee a victory'-strategy.
Re: Multiplayer - Karjelan Kesä
Yeah, I think that tanks are an important spearhead here, but they're expensive and there's quite a few places where infantry can cut them off..
Re: Multiplayer - Karjelan Kesä
Playing without airforce is a counter strategy for all fighters strategy. True you get harassed if there are no hiding places but in a war of attrition, RP savings are enormous. I was thinking it would be good to add air CP as a separate faction with its own RP.Shards wrote:Fighters only seems like the only viable strategy in many MP maps... e.g. Dubno
I might have a rethink about the reinforcements and have the forces ramp up more so it's not a massive fighter ambush at the start. Also, certainly needs more RP for the cost of repairing your fighters!!
Re: Multiplayer - Karjelan Kesä
Sadly the Russians don't have an alternate faction like the Germans, Americans and Japanese..
And I'm guessing that you can't get away with just adding a second Russian faction to an alliance
And I'm guessing that you can't get away with just adding a second Russian faction to an alliance
Re: Multiplayer - Karjelan Kesä
I've done some tweaks to the map which I'll publish in a bit (mostly just moving villages and forests around a little bit to make for better conflict zones).
But I'm still finalizing what I want to do with the forces and CP/RP.
My initial thoughts were that the Germans should start out with a larger force (due to being the attacker) but with the Russians gaining more reinforcements as the game progresses. But with the victory locations/VP system as it is, the game might be over before it begins if the German player has amassed too many VP at the start.
So, my current thinking is to give both sides slightly reduced starting RP from where it is now, then add staggered reinforcements. So Germans get some extras immediately (and maybe they start with Air Superiority to encourage bombers?) but then the Russians get a larger boost around turn 5 to push the Germans back. And then add a cash bonus for both after 10 turns to set up a grand finale (rather than a whimper)?
Of course, what I'd really like to do is some clever stuff with each side only having a set quantity of reserve RP that they can choose to trade income/turn for a quick cash injection, but that'd be horrible to set up without a few tweaks to the current triggers....
But I'm still finalizing what I want to do with the forces and CP/RP.
My initial thoughts were that the Germans should start out with a larger force (due to being the attacker) but with the Russians gaining more reinforcements as the game progresses. But with the victory locations/VP system as it is, the game might be over before it begins if the German player has amassed too many VP at the start.
So, my current thinking is to give both sides slightly reduced starting RP from where it is now, then add staggered reinforcements. So Germans get some extras immediately (and maybe they start with Air Superiority to encourage bombers?) but then the Russians get a larger boost around turn 5 to push the Germans back. And then add a cash bonus for both after 10 turns to set up a grand finale (rather than a whimper)?
Of course, what I'd really like to do is some clever stuff with each side only having a set quantity of reserve RP that they can choose to trade income/turn for a quick cash injection, but that'd be horrible to set up without a few tweaks to the current triggers....
Re: Multiplayer - Karjelan Kesä
Updated to v0.4
https://www.dropbox.com/s/1tkph7pno90an ... 4.zip?dl=0
Smaller starting forces for both sides
Germans get reinforcements on T1, Russians on T3
Germans start with Air CP, Russians arrive on T3
Added a second wave of reinforcements that arrives for the side that's losing first with a 3 turn delay before similar forces arrive for the other side
Removed a few village flags
Tweaks some of the scenery to improve battle lines (removed the mountains which I don't think are appropriate here)
Thanks
https://www.dropbox.com/s/1tkph7pno90an ... 4.zip?dl=0
Smaller starting forces for both sides
Germans get reinforcements on T1, Russians on T3
Germans start with Air CP, Russians arrive on T3
Added a second wave of reinforcements that arrives for the side that's losing first with a 3 turn delay before similar forces arrive for the other side
Removed a few village flags
Tweaks some of the scenery to improve battle lines (removed the mountains which I don't think are appropriate here)
Thanks
Re: Multiplayer - Karjelan Kesä
I'll resign our current games.
Put up new challenges if you want to test the latest version.
Put up new challenges if you want to test the latest version.
Re: Multiplayer - Karjelan Kesä
There's two challenges hosted already Erik 
Re: Multiplayer - Karjelan Kesä
I do prefer the current version with the Germans getting their reinforcements first (and therefore having the initial advantage).
It's meant that I still had that chance of a Blitzkrieg breakthrough as the attacker, but the Russians do have quite a few natural choke points to try and delay the German advance.
What do you think Erik?
It's meant that I still had that chance of a Blitzkrieg breakthrough as the attacker, but the Russians do have quite a few natural choke points to try and delay the German advance.
What do you think Erik?
Re: Multiplayer - Karjelan Kesä
I prefer to keep the Germans on the offensive, but I think they have too many resources currently. I think I have 400+ in the bank.
The Soviets have several counter-attack opportunities and resources seem ok. I have about 150 plus.
The Soviets have several counter-attack opportunities and resources seem ok. I have about 150 plus.
Re: Multiplayer - Karjelan Kesä
One of our games ended with your German victory just as the Soviets got their last batch of reinforcements.
Not too sure what happened victory-wise here
Not too sure what happened victory-wise here
- Attachments
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- defeat.jpg (271.79 KiB) Viewed 3432 times
Re: Multiplayer - Karjelan Kesä
I captured your HQ 
Re: Multiplayer - Karjelan Kesä
Really, I didn't notice that the vodka was gone.
Re: Multiplayer - Karjelan Kesä
I need to add a "Defend HQ" Primary Objective 
Re: Multiplayer - Karjelan Kesä
See that bit of German territory at the bottom of your screengrab 


