Bridge over water hex?

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Admiral_Horthy
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 366
Joined: Fri Jun 01, 2018 6:43 pm
Location: Budapest, Moscow

Bridge over water hex?

Post by Admiral_Horthy »

Hi! Maybe someone has a solution on my problem... or tried it before.

I tried to create a city map (huge siege). It has a river in the middle dividing it apart.
1. The part that won't be accessible only in a scenario where winter frost comes.
2. I wanted to prevent units from crossing the river just the way they used to, by entering it.
3. I planned river going units to be used (either for crossing or fire support)

So, I used water hexes to draw the river more or less wide and they do not accept bridges... I did a trick, I put river into water hexes where I wanted a bridge, and they did appear (not very nice tho). Ah yes, but they don't work!
Ships can cross - all fine, but land units cannot because - I guess - the base hex type is water. And of course supply access is also broken. :(

Would it be too difficult to allow bridges over water (at least over lake or shallow)? Also it would be logical to check it against supply, so if someone destroys the bridge supply link should be broken.

I might risk the wild idea for the future to threat bridges as infrastructure like a supply hex so strategic bombing could damage it and builders could repair it. Handling the value from 0-10 as "condition": damaged bridge could limit supply throughput, and limit units by weight (heavy/light thread etc)
Shards
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Re: Bridge over water hex?

Post by Shards »

Have you considered putting land tiles with rivers under where you want the bridges to go?

That would get you the effect you're after with supply etc, but at the cost that naval vessels won't be able to sail "under" those bridges.

You could put the new ridgelines down the outside of the tiles to stop units landing from the river onto the bridges?
Admiral_Horthy
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 366
Joined: Fri Jun 01, 2018 6:43 pm
Location: Budapest, Moscow

Re: Bridge over water hex?

Post by Admiral_Horthy »

Sorry for being so problematic :D

Yes I have seen the solution before, that puts land tile with river as Bridge hex... but for this scenario bridges are several hexes wide and shipping is important to some extent - and most importantly to deny all access by destroying bridges. And it would look very ugly(

The ridges function is extremely useful, might I say! Perhaps it would be useful to have similar on water like coral reef or sand pads?

Here are some screens for you... better to see what am I talking about. Much of the map is still incomplete and I must change certain parts of the river's shallow water hexes to lake, because I need them to freeze later on.
I tried my best to create the castle hill. I had to choose between mountain or city hex with ridge - the latter won, but it is hard to recognize( I also tried "great wall" tiles but they are being put in the middle of the hex. Best would have been ridges that look like fort wall between hexes.
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terminator
Field Marshal - Gustav
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Re: Bridge over water hex?

Post by terminator »

What is the size of the map ? :shock:
Is it your first scenario ?
kondi754
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Re: Bridge over water hex?

Post by kondi754 »

I think this is the map of Budapest.
Will it be the defense of the city by Hungarian units with the support of the Waffen SS or capture by the Red Army?
Admiral_Horthy
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 366
Joined: Fri Jun 01, 2018 6:43 pm
Location: Budapest, Moscow

Re: Bridge over water hex?

Post by Admiral_Horthy »

Yes it's Budapest and the surroundings. Not really a scenario just a huge multi functional map 120x120 - playground for many types of missions, air, land AND river. I never tried triggers and AI, so scenarios will be a future possibility to create. As well as a campaign, that will be using single map from the beginning to the end. From which side? I guess once the units are placed, both can be done presumably with proper AI and trigger events.
I guess the first scenario or mini campaign will be the air battle of HuAF vs USAAF raids bombing various railyards and factories. Maybe similar to the BoB mod.

I did a good job with custom units in units.csv they work fine, but not yet tried to reskin them. Does anyone know how to get templates or stock skins? I've seen reskinned Heinkels somewhere in the forum.

Very very distant future plan is the complete set of hungarian units, as I can do 3D job with max, but I have no template or guideline files to learn from. What scale, what pivot... animate.. etc etc. But for now reskins of german, finnish and italian etc units would do.
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