Current Bugs - Version 6.1.7
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bru888
- Order of Battle Moderator

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Current Bugs - Version 6.1.7
Below is a list of current bugs in the latest version of OOB - 6.1.7. This is my own list; not official nor necessarily comprehensive. I am offering it only to be helpful in that some things may be overlooked in a busy Tech Support forum. If I have missed an issue that you consider important, please feel free to post about it in this thread.
Here is my list in no particular order of importance:
Morning Sun - Minor issue
Objective bug - Blitzkrieg camp - Norway scen
Unit issues 6.1.7.2
sd kfz 135/1 sandstorm
Campaign editor issues 6.1.7.2
First patch
Here is my list in no particular order of importance:
Morning Sun - Minor issue
Objective bug - Blitzkrieg camp - Norway scen
Unit issues 6.1.7.2
sd kfz 135/1 sandstorm
Campaign editor issues 6.1.7.2
First patch
- Bru
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terminator
- Field Marshal - Gustav

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Re: Current Bugs - Version 6.1.7
See also here http://www.slitherine.com/forum/viewtop ... 64&t=85493 :
- Graphic bug with planes
- switch units bug
- StuG bug...
- Graphic bug with planes
- switch units bug
- StuG bug...
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bru888
- Order of Battle Moderator

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Re: Current Bugs - Version 6.1.7
Very good, terminator. I added it to the list.terminator wrote:See also here http://www.slitherine.com/forum/viewtop ... 64&t=85493 :
- Graphic bug with planes
- switch units bug
- StuG bug...
- Bru
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shiroronin
- Administrative Corporal - SdKfz 251/1

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Re: Current Bugs - Version 6.1.7
I believe It's a good idea to tell that Blitzkrieg-Norway bug is fatalbru888 wrote:Below is a list of current bugs in the latest version of OOB - 6.1.7. This is my own list; not official nor necessarily comprehensive. I am offering it only to be helpful in that some things may be overlooked in a busy Tech Support forum. If I have missed an issue that you consider important, please feel free to post about it in this thread.
Here is my list in no particular order of importance:
Morning Sun - Minor issue
Objective bug - Blitzkrieg camp - Norway scen
Unit issues 6.1.7.2
Kriegsmarine Operation Torch, No Carrier Now
sd kfz 135/1 sandstorm
Campaign editor issues 6.1.7.2
First patch
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GabeKnight
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Re: Current Bugs - Version 6.1.7
You can scratch that, it's working alright. Just started a new campaign and nuked my way through.bru888 wrote:Kriegsmarine Operation Torch, No Carrier Now
But it looks like it won't work if you're using an old savegame from previous versions of OoB (http://www.slitherine.com/forum/viewtop ... 72&t=85475)
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bru888
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Re: Current Bugs - Version 6.1.7
Gabe, thanks. If you don't mind, I am going to check with the guys who reported this first. As you may be aware, there were two threads on this topic. In each, I will re-post what you said here and see if there is a consensus on whether there was an issue in the first place and/or it was resolved. In neither of those two threads does it mention any such resolution.GabeKnight wrote:You can scratch that, it's working alright. Just started a new campaign and nuked my way through.bru888 wrote:Kriegsmarine Operation Torch, No Carrier Now
But it looks like it won't work if you're using an old savegame from previous versions of OoB (http://www.slitherine.com/forum/viewtop ... 72&t=85475)
- Bru
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bru888
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Re: Current Bugs - Version 6.1.7
Based on what Gabe and terminator said in this thread, and confirmed by shiroronin, it appears this is not an issue any longer per se so I removed it from the list: Kriegsmarine Operation Torch aircraft specialisation. Apparently the campaign/scenario itself is fixed but it must be restarted from scratch or an earlier save.
- Bru
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shiroronin
- Administrative Corporal - SdKfz 251/1

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Re: Current Bugs - Version 6.1.7
Screenshot addedbru888 wrote:Based on what Gabe and terminator said in this thread, and confirmed by shiroronin, it appears this is not an issue any longer per se so I removed it from the list: Kriegsmarine Operation Torch aircraft specialisation. Apparently the campaign/scenario itself is fixed but the it must be restarted from scratch or an earlier save.
- Attachments
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- confirmation
- no time bug.jpg (440.92 KiB) Viewed 4311 times
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GabeKnight
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Re: Current Bugs - Version 6.1.7
v6.1.7
Town name overlay error still there:
Town name overlay error still there:
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bru888
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Re: Current Bugs - Version 6.1.7
Gabe, I don't know what you are experiencing. I took a look at this section of the map in the editor; nothing out of the ordinary:GabeKnight wrote:v6.1.7
Town name overlay error still there:
Nothing in live action either:
And thanks to the miracle of #johnconnor, I landed a Fallschirmjäger nearby and waltzed right into town. I don't see any distortion:
This is not to dismiss your concern, however. Can you do as I did and see if you still see a strange image? If so, can you provide a zoomed-in screen print?
Come to think of it, if that is one of your units in Senglea, or any visible unit for that matter, you are not supposed to even see the name of the town.
- Bru
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GabeKnight
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Re: Current Bugs - Version 6.1.7
Cool, an inconsistency. Now I can investigate.
My guess: It's either the Italian faction, the tank or the unit's core-affiliation that's causing this. Will update.
EDIT: No clue as of why and when. It happens sporadically, corrects itself after a savegame reload and was reproduced by chance only. The only similarity that I can tell is that it were Italian core units both times.
My guess: It's either the Italian faction, the tank or the unit's core-affiliation that's causing this. Will update.
EDIT: No clue as of why and when. It happens sporadically, corrects itself after a savegame reload and was reproduced by chance only. The only similarity that I can tell is that it were Italian core units both times.
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bru888
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Re: Current Bugs - Version 6.1.7
I can't even make out what those symbols are even when the images are blown up. Weren't you saying someplace else that you were having trouble with this scenario and/or the game? Maybe a fresh installation would help? Because I would think you guys would have seen this in beta or it would have been posted by other folks by now.
- Bru
Re: Current Bugs - Version 6.1.7
Logging these two issues from steam, they sound like they're worth investigating
https://steamcommunity.com/app/312450/d ... 6905617053
https://steamcommunity.com/app/312450/d ... 6905617053
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GabeKnight
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Re: Current Bugs - Version 6.1.7
No, it was Andy. I've actually never had any crashes or endless AI thinking times with the stock campaigns.bru888 wrote: Weren't you saying someplace else that you were having trouble with this scenario and/or the game? Maybe a fresh installation would help? Because I would think you guys would have seen this in beta or it would have been posted by other folks by now.
And I've seen this during beta and I've reported it there. Hey, if it's only me, I can live with that. Such things doesn't bother me much.
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GabeKnight
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Re: Current Bugs - Version 6.1.7
Well, the first one's not a bug, it's a feature!Shards wrote:Logging these two issues from steam, they sound like they're worth investigating
https://steamcommunity.com/app/312450/d ... 6905617053
Something with subs not being detectable by sonar if remained stationary. I don't get it, but the discussions about this date way back.
Re: Current Bugs - Version 6.1.7
I wondered whether it might be because it was surfaced or some such!
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GabeKnight
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Re: Current Bugs - Version 6.1.7
I'm really glad that the overall attack prognosis for trains and trucks was removed, but that should NOT apply to transport vehicles that actually can attack after moving, like the SdKfz 250 and 251 (i.e. which the heavy inf.'s using)
Please fix
Please fix
Re: Current Bugs - Version 6.1.7
Does that issue only appear when a unit which wouldn't be able to attack is going to be using a transport which can? (e.g. you've got an AA gun there that can't attack that Inf without being in a wagon?)
This is a bit of a separate thing to the previous issue, you would never have got a prognosis here.
This is a bit of a separate thing to the previous issue, you would never have got a prognosis here.
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GabeKnight
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Re: Current Bugs - Version 6.1.7
Did a quick test now to recheck, and you're right, it works okay with the heavy inf.'s SdKfz 251.Shards wrote:Does that issue only appear when a unit which wouldn't be able to attack is going to be using a transport which can? (e.g. you've got an AA gun there that can't attack that Inf without being in a wagon?)
This is a bit of a separate thing to the previous issue, you would never have got a prognosis here.
(I did test it with the heavy inf. also before posting the above, but the enemy unit must have been in some forrest hex or something the transport wasn't able to attack)
Sorry then! I hereby officially rephrase my previous statement from "please fix" to "please adapt".
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bru888
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Re: Current Bugs - Version 6.1.7
Last call on this thread. We know the first one is still outstanding (Morning Sun) and the second one is fixed (Norway); how about the others?
Morning Sun - Minor issue
Objective bug - Blitzkrieg camp - Norway scen
Unit issues 6.1.7.2
sd kfz 135/1 sandstorm
Campaign editor issues 6.1.7.2
First patch
Bear in mind that Shards split off part of the unit issues 6.1.7 thread into a new one for 6.1.8 which should be continued as necessary.
Morning Sun - Minor issue
Objective bug - Blitzkrieg camp - Norway scen
Unit issues 6.1.7.2
sd kfz 135/1 sandstorm
Campaign editor issues 6.1.7.2
First patch
Bear in mind that Shards split off part of the unit issues 6.1.7 thread into a new one for 6.1.8 which should be continued as necessary.
- Bru
