It suffered from several issues.
1) There are no official multiplayer scenario suitable for tournaments. You need a limited number of turns, suitable primary objectives and clear secondary objectives for tie-breaks. I think a tournament scenario needs to be created with terrain/faction variants for the various rounds. No pre-deployed units, players should purchase all units. Maybe a special version of the Fork scenario could work.
2) A number of players that entered the tournament did not know how to install a custom scenario. This caused delays. Next time step-by-step instructions need to be posted by the administration (that would be me in the current case
3) A suprisingly high number of players never picked up the challenges and never responded to play their turns. This caused administrative problems and more delays.
4) A few players left the tournament for various reasons, This of course caused the tournament to suffer as well.
So another tournament needs to solve 1), but players also need to commit to the play once they have entered the contest. My humble opinion.
BTW, I have reported the results to Slitherine. I expect some official announcement from the powers upstairs.



