question for developers

A new title from Shenandoah Studio, the creators of Battle of the Bulge: March to Glory! Europe, beginning of the XIX century. Born from the ashes of the Ancient-Regime, the new French Empire is putting the old continent on fire, spreading the seeds of the Revolution
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marshall Mayhem
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Apr 22, 2018 6:09 am

question for developers

Post by marshall Mayhem »

I play on the hard setting.
Was anything changed in the 1.4 update to effect this?
Specifically making the AI units very hard to break once the are in very bad shape.
I'm testing things on the Lutzen map.
I occupy the hi ground so the enemy units in front of me are very shot up. (I have units around me for support)
The enemy are in a condition where any more damage would eliminate them or cause a retreat.
My next shots aren't effective.
They (infantry or cavalry) now charge uphill and/or across a river.
Two charges and they take no losses. I'm getting creamed.
I charge downhill with a fairly fresh unit and inflict no damage but get my butt kicked.
Seems like once they are ready to break they get a couple of turns of invincibility. Not always but almost always.
I can still win (on turns) but this doesn't feel right.
Any insight as to what would cause this would be appreciated.
Thanks
marshall Mayhem
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Apr 22, 2018 6:09 am

Re: question for developers

Post by marshall Mayhem »

Here's another good one. Same map (Leutzen)
Two squares and artillery (healthy) directly next to enemy cavalry (damaged).
Both squares fire and then the artillery fires and no losses.
Then cavalry charges an eliminates the artillery.
Please!!! Some balance here.
IonutG
Shenandoah
Shenandoah
Posts: 99
Joined: Fri Mar 14, 2014 3:43 pm

Re: question for developers

Post by IonutG »

marshall Mayhem wrote:Here's another good one. Same map (Leutzen)
Two squares and artillery (healthy) directly next to enemy cavalry (damaged).
Both squares fire and then the artillery fires and no losses.
Then cavalry charges an eliminates the artillery.
Please!!! Some balance here.
Hi marshall Mayhem,

Thank you for the feedback, we will be making some adjustments.
Rosseau
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 370
Joined: Sun Nov 15, 2009 5:27 am

Re: question for developers

Post by Rosseau »

Thank you, Marshall. It saves me wasting my time until the next patch is released.
marshall Mayhem
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Apr 22, 2018 6:09 am

Re: question for developers

Post by marshall Mayhem »

Thanks for the replies.
I hope I don't sound too critical, but this game is so close.
I know when your done I will absolutely love it.
Developers - thanks for listening.
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