Italian Wars Campaign Gameplay
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Re: Italian Wars Campaign Gameplay
I definitely want to finish the battle for Area so to see if Pixel can beat my defensively sited army. So I have offered him the following deal.
In order to keep the campaign moving we consider that he has failed to capture it. Should he actually win the battle my army will convert to a garrison and a move later disband giving him city and the province.
So once the results of the other battles are decided we can do the Fall move.
In order to keep the campaign moving we consider that he has failed to capture it. Should he actually win the battle my army will convert to a garrison and a move later disband giving him city and the province.
So once the results of the other battles are decided we can do the Fall move.
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w_michael
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Re: Italian Wars Campaign Gameplay
OK, we only have two battles resolved, so I don't want to call the end of the turn. Please let us all know the status of your battles.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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TheGrayMouser
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Re: Italian Wars Campaign Gameplay
Milan wins the battle of Milan: 66-34
We are likely 2-3 turns away from a result in Cremona.
We are likely 2-3 turns away from a result in Cremona.
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w_michael
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Re: Italian Wars Campaign Gameplay
.TheGrayMouser wrote:Milan wins the battle of Milan: 66-34
We are likely 2-3 turns away from a result in Cremona.
Good news. We will wait.
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TheGrayMouser
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Re: Italian Wars Campaign Gameplay
Milan drives the Venetian interlopers out of Cremona 64-44
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w_michael
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Re: Italian Wars Campaign Gameplay
Summer 1500 Battle Resolution Phase
Sea battle in the Gulf of Naples (Naples wins on even die roll): 1 - Naples Fleet withdraws to Eastern Tyrrhenin Sea; Papacy Fleet remain in the Gulf of Naples.
Summer 1500 End of Turn
- Sienna has been conquered by Naples, Chromey has been eliminated from the campaign
- LFDLM has resigned from the campaign, leaving France vacant
- Chromey agrees to take over France
- The city count has been updated on the Record Sheet (page 10)
Fall 1500 Campaign Map for Negotiations/Orders
Sea battle in the Gulf of Naples (Naples wins on even die roll): 1 - Naples Fleet withdraws to Eastern Tyrrhenin Sea; Papacy Fleet remain in the Gulf of Naples.
Summer 1500 End of Turn
- Sienna has been conquered by Naples, Chromey has been eliminated from the campaign
- LFDLM has resigned from the campaign, leaving France vacant
- Chromey agrees to take over France
- The city count has been updated on the Record Sheet (page 10)
Fall 1500 Campaign Map for Negotiations/Orders
Last edited by w_michael on Mon Apr 30, 2018 2:51 pm, edited 2 times in total.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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w_michael
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Re: Italian Wars Campaign Gameplay
Fall 1500 Negotiations & Orders Phase
Orders are due at the end of Monday April 30th (4 days)
Fall 1500 Record Sheet
Orders are due at the end of Monday April 30th (4 days)
Fall 1500 Record Sheet
Last edited by w_michael on Wed May 30, 2018 6:07 pm, edited 6 times in total.
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TheGrumpyDoge
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Re: Italian Wars Campaign Gameplay
Umm why is Genoa showing in a different colour? Should it not be Genoan?
Re: Italian Wars Campaign Gameplay
Michael,
I believe the Florentine army that failed to capture the Patrimony should have retreated to Rome where it came from not to Tivoli. Rome is where it advanced from and that is 1st choice for any retreat.
Thanks,
Andre
I believe the Florentine army that failed to capture the Patrimony should have retreated to Rome where it came from not to Tivoli. Rome is where it advanced from and that is 1st choice for any retreat.
Thanks,
Andre
Re: Italian Wars Campaign Gameplay
Michael,
also the city count on the table is wrong. The Papacy owns 3 cities not 1. Florence owns 3 not 6. Naples owns 7 not 4.
I'm not sure if the other information is also incorrect.
Thanks,
Andre
also the city count on the table is wrong. The Papacy owns 3 cities not 1. Florence owns 3 not 6. Naples owns 7 not 4.
I'm not sure if the other information is also incorrect.
Thanks,
Andre
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w_michael
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Re: Italian Wars Campaign Gameplay
Not when there is a Papal army there at the end of a turn. There is no intrinsic garrison in fortified cities. If you want a garrison then you have to build one.TheGrumpyDoge wrote:Umm why is Genoa showing in a different colour? Should it not be Genoan?
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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w_michael
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Re: Italian Wars Campaign Gameplay
Quite right. The original rules would have disallowed a retreat to Rome because it is occupied, but we agreed that retreating to the starting area was the first priority. I'll adjust the map accordingly.awesum4 wrote:Michael,
I believe the Florentine army that failed to capture the Patrimony should have retreated to Rome where it came from not to Tivoli. Rome is where it advanced from and that is 1st choice for any retreat.
Thanks,
Andre
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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w_michael
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Re: Italian Wars Campaign Gameplay
Good catch. I cut and pasted the Fall 1499 Records to make the 1500 and I forgot to adjust the city count.awesum4 wrote:Michael,
also the city count on the table is wrong. The Papacy owns 3 cities not 1. Florence owns 3 not 6. Naples owns 7 not 4.
I'm not sure if the other information is also incorrect.
Thanks,
Andre
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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w_michael
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Re: Italian Wars Campaign Gameplay
Chromey didn't fight his battle in the last turn, and hasn't replied to my recent PM confirming that he will take over France, so it looks like he has dropped out from the campaign. This uncertainty complicates negotiations and order writing. If anyone else would like to swap their position for France let me know as soon as possible. I'll try to find a substitute player for the vacant position, but failing that then the the position will be eliminated as per the rules.
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TheGrayMouser
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Re: Italian Wars Campaign Gameplay
Mr. Kiwiwarlord appears to have expressed interest the main forum (I posted here in case he didnt PM you, or you didnt see it)w_michael wrote:Chromey didn't fight his battle in the last turn, and hasn't replied to my recent PM confirming that he will take over France, so it looks like he has dropped out from the campaign. This uncertainty complicates negotiations and order writing. If anyone else would like to swap their position for France let me know as soon as possible. I'll try to find a substitute player for the vacant position, but failing that then the the position will be eliminated as per the rules.
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w_michael
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Re: Italian Wars Campaign Gameplay
Chromey PM'ed me to say that he has lost interest in the campaign. I will re-post my notice for a new player. If we do not get a new player for France by the end Sunday then I will reluctantly eliminate France from the campaign.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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w_michael
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Re: Italian Wars Campaign Gameplay
I've PMed him with an offer. Thanks for pointing it out.TheGrayMouser wrote:Mr. Kiwiwarlord appears to have expressed interest the main forum (I posted here in case he didnt PM you, or you didnt see it)
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TheGrumpyDoge
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Re: Italian Wars Campaign Gameplay
Ahh i see what I did wrong, i thought i had an army there in Garrison.. a good learningw_michael wrote:Not when there is a Papal army there at the end of a turn. There is no intrinsic garrison in fortified cities. If you want a garrison then you have to build one.TheGrumpyDoge wrote:Umm why is Genoa showing in a different colour? Should it not be Genoan?
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w_michael
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Re: Italian Wars Campaign Gameplay
I couldn't find a replacement player for France so the provinces that were controlled by France become neutral, with a neutral Garrison placed in each fortified city. For simplicity I removed the rebellions. The Fall 1500 campaign map and record sheet has been updated accordingly.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
Re: Italian Wars Campaign Gameplay
Are all the Fall moves in?
