Resource setting
Moderators: Order of Battle Moderators, The Artistocrats
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UweBlietschau
- Corporal - 5 cm Pak 38

- Posts: 33
- Joined: Thu Apr 26, 2018 1:07 pm
Resource setting
How can I set different resource sizes for minor and major victory in the next campaign scenario ???
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Resource setting
The easiest way would probably be to use campaign variables for that.
Re: Resource setting
The easiest way would be to make several victory triggers, checking for the specific conditions (what constitutes minor and major win in your scn), then giving a specific amount of RP for each minor and major. Those RP are given when the victory conditions are met, and do carry over to the next scn in the campaign.UweBlietschau wrote:How can I set different resource sizes for minor and major victory in the next campaign scenario ???
I'd say campaign variables are only needed if you want to give the RP at any point later in the campaign, but can't/won't use the "carry over" described above.
So for example if you want to award them in the next scn, but not right at the beginning. Or if you want to give them at a later stage in the campaign (so later than the next scn in line).
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UweBlietschau
- Corporal - 5 cm Pak 38

- Posts: 33
- Joined: Thu Apr 26, 2018 1:07 pm
Re: Resource setting
Thank you so much Bebro - that I will test now in my 1st little german campaign.
Edit: I understand - how to set the pimar and secundar mission objects - but how can I link them with an minor , an major victory or an draw ?
I dont see that in the editor !
Its also possible to trigger and deploy not destroyed AI units from own or/and from enemy faction also in the next scenario ?
Edit: I understand - how to set the pimar and secundar mission objects - but how can I link them with an minor , an major victory or an draw ?
I dont see that in the editor !
Its also possible to trigger and deploy not destroyed AI units from own or/and from enemy faction also in the next scenario ?
Re: Resource setting
What kind of campaign or mod are you working on? There is also a scenario forum you can post questions and or finished mods, missions and campaigns in.UweBlietschau wrote:Thank you so much Bebro - that I will test now in my 1st little german campaign.
Edit: I understand - how to set the pimar and secundar mission objects - but how can I link them with an minor , an major victory or an draw ?
I dont see that in the editor !
Its also possible to trigger and deploy not destroyed AI units from own or/and from enemy faction also in the next scenario ?
The more you post, including screenshots, links and so on, the more people can help or playtest your stuff.
Forum is here.
http://www.slitherine.com/forum/viewforum.php?f=374

