Resource setting

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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UweBlietschau
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 33
Joined: Thu Apr 26, 2018 1:07 pm

Resource setting

Post by UweBlietschau »

How can I set different resource sizes for minor and major victory in the next campaign scenario ???
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
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Joined: Mon Nov 27, 2017 10:24 pm

Re: Resource setting

Post by GabeKnight »

The easiest way would probably be to use campaign variables for that.
bebro
Slitherine
Slitherine
Posts: 4576
Joined: Sun Nov 19, 2006 12:50 pm

Re: Resource setting

Post by bebro »

UweBlietschau wrote:How can I set different resource sizes for minor and major victory in the next campaign scenario ???
The easiest way would be to make several victory triggers, checking for the specific conditions (what constitutes minor and major win in your scn), then giving a specific amount of RP for each minor and major. Those RP are given when the victory conditions are met, and do carry over to the next scn in the campaign.

I'd say campaign variables are only needed if you want to give the RP at any point later in the campaign, but can't/won't use the "carry over" described above.

So for example if you want to award them in the next scn, but not right at the beginning. Or if you want to give them at a later stage in the campaign (so later than the next scn in line).
UweBlietschau
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 33
Joined: Thu Apr 26, 2018 1:07 pm

Re: Resource setting

Post by UweBlietschau »

Thank you so much Bebro - that I will test now in my 1st little german campaign.
Edit: I understand - how to set the pimar and secundar mission objects - but how can I link them with an minor , an major victory or an draw ?
I dont see that in the editor !

Its also possible to trigger and deploy not destroyed AI units from own or/and from enemy faction also in the next scenario ?
Andy2012
Order of Battle Moderator
Order of Battle Moderator
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Joined: Sun Jun 14, 2015 6:55 pm

Re: Resource setting

Post by Andy2012 »

UweBlietschau wrote:Thank you so much Bebro - that I will test now in my 1st little german campaign.
Edit: I understand - how to set the pimar and secundar mission objects - but how can I link them with an minor , an major victory or an draw ?
I dont see that in the editor !

Its also possible to trigger and deploy not destroyed AI units from own or/and from enemy faction also in the next scenario ?
What kind of campaign or mod are you working on? There is also a scenario forum you can post questions and or finished mods, missions and campaigns in.
The more you post, including screenshots, links and so on, the more people can help or playtest your stuff.

Forum is here.
http://www.slitherine.com/forum/viewforum.php?f=374
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