I'm looking for opinions before I start mucking around in 'units.csv'
Thanx to all replies and Cheers from Virginia
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I'm afraid the answer is no, because you can't restrict the attack value only against bunkers. That's why I think a trait would do the trick, but those are probably hardcoded.stan23 wrote:Consensus seems to be that 88's should be better at "Bunker Busting"
But can anything to be done???

The bunker's defense type = infantry, that means you would have to either change that to "mechanical" or increase the "inf att" values of the 88. But this would definitely change the balance of things and affect the interaction with other units as well...stan23 wrote:Thanks for the replies guys. Consensus seems to be that 88's should be better at "Bunker Busting"
But can anything to be done???



But maybe not necesserily "wrong". They're cheap to repair, way cheaper than my high-star tanks, so why not use the 88 as AT support first, and then move one hex to attack the tank directly? There's nothing "wrong" with that.Mojko wrote:If you're using Flak 8.8 to attack other units directly you're doing something wrong. Flak 8.8 is a support unit and a damn good one.
That's exactly the way I try to use my 88s. The combat prognosis is pretty much always too pessimistic and you end up taking fewer losses than expected and the 88 gains some experience. Then the tank(s) can wipe out the enemy (usually without losses).GabeKnight wrote: But maybe not necesserily "wrong". They're cheap to repair, way cheaper than my high-star tanks, so why not use the 88 as AT support first, and then move one hex to attack the tank directly? There's nothing "wrong" with that.They deal considerate damage to the enemy, so my armoured units can finish it off easily.