LCT and LCVP
Moderators: The Artistocrats, Order of Battle Moderators
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- Lance Corporal - SdKfz 222
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Re: LCT and LCVP
Here is my 1st example - Polikarpov I15 with spanish republic texture (taken from free available 3d renderosity)
http://www.mediafire.com/file/r7jba2cit ... ov_I15.zip
http://www.mediafire.com/file/r7jba2cit ... ov_I15.zip
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- Lieutenant-General - Karl-Gerat 040
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Re: LCT and LCVP
Rather .max (but importing FBX's no problem also).SirkoGlaser wrote:OK - do you need max or the fbx file ?
And I think you have to zip/rar the file to be able to post it here.
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- Lance Corporal - SdKfz 222
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Re: LCT and LCVP
I forget to set the texture to png - I think the game only support png files or ?
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- Lieutenant-General - Karl-Gerat 040
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Re: LCT and LCVP
Yes, the texture has to be .pngSirkoGlaser wrote:I forget to set the texture to png - I think the game only support png files or ?
I did a quick test: The model looks very good otherwise, had no problem importing it, scale looks right, too. You seem to know your stuff.
But the plane's propellor's not moving. The naming and hierarchy look alright, though. Maybe it's just the propellor's pivot axis orientation. I'll take a closer look tomorrow.
Last edited by GabeKnight on Mon Apr 16, 2018 10:52 pm, edited 1 time in total.
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- Lance Corporal - SdKfz 222
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Re: LCT and LCVP
OMG - nice ! Thank you - in my engine it dont run. Why the propellor dont throw ???
Where is the shadow ?
Where is the shadow ?
I dont understand ?Maybe it's just the propellor's pivot axis orientation
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- Field Marshal - Elefant
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Re: LCT and LCVP
What is this plane ?
Spanish nationalist russian plane ?
A screenshot in png format should be better then in jpg
Spanish nationalist russian plane ?
A screenshot in png format should be better then in jpg

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- Lance Corporal - SdKfz 222
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Re: LCT and LCVP
Its an spanish Republic !!! Polikarpov I15.
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- Field Marshal - Elefant
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Re: LCT and LCVP
Is it a new model or the official model with another texture ?
Every time I confuse the nationalists and the republicans (At present in France, nationalists = extremists. The nationalism is related on the extreme right for historic reasons: Hitler's National Socialism is a central component.).
Every time I confuse the nationalists and the republicans (At present in France, nationalists = extremists. The nationalism is related on the extreme right for historic reasons: Hitler's National Socialism is a central component.).
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- Lance Corporal - SdKfz 222
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Re: LCT and LCVP
Its a new model. I dont know - how to use the Vanilla model with new textures.Is it a new model or the official model with another texture ?
I download it here: https://www.sharecg.com/v/57127/gallery ... arpov-I-15

But here are also very nice plane models free available:
https://p3dm.ru/files/avio/
https://free3d.com/3d-models/aircraft
https://simviation.com/1/search?submit= ... 63&x=0&y=0
https://www.militarytrainz.com/t%C3%A9l ... aircrafts/
https://www.militarytrainz.com/t%C3%A9l ... s/luft-46/
http://www.sharecg.com/pf/full_uploads. ... pcaparrosc
http://www.sharecg.com/pf/full_uploads. ... ame=neiwil
http://www.cgmol.com/so?wd=%EFw%99C
http://www.cadnav.com/3d-models/aircraft/
http://open3dmodel.com/category/vehicle/aircraft
https://www.blendswap.com/blends/search ... ction=desc
https://archive3d.net/?category=29
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- Field Marshal - Elefant
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Re: LCT and LCVP
It is easy to change the textures of the free models of Battle of Britain (ex: http://www.slitherine.com/forum/viewtop ... 00#p713744).SirkoGlaser wrote:Its a new model. I dont know - how to use the Vanilla model with new textures.
Ask @GabeKnight for the rest, I do not know about it much in 3D.
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- Lieutenant-General - Karl-Gerat 040
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Re: LCT and LCVP
There has to be an additional mesh called "shadow" with the main model as parent object (like with the propellor).SirkoGlaser wrote:Where is the shadow ?
But it doesn't seem to work at the moment anyways, as no plane in my OoB version has any shadow! There are shadows in the new Sandstrom DLC screenshots though, so I don't know if this has been reported in the tech support forums yet?
Forget it, stupid idea of mine, I haven't considered that the MDT file, that's generated with the OoB Export script, is just a plain geometry definition.SirkoGlaser wrote:I dont understand ?
Actually I have no idea why your model's propellor's aren't moving. The naming and mesh objects seem consistent with the one's from the official models. It looks okay to me. Sorry, can't help you with this one. And to be frank, I don't know if there's anybody else around who could answer these kind of questions. The devs aren't talking much these days.
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- Lance Corporal - SdKfz 222
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Re: LCT and LCVP
Thank you ! Looks like - they dont like every modding community here - but why they give us the 3d guide tutorials if nobody can handle with them than ?
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- Lieutenant-General - Karl-Gerat 040
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Re: LCT and LCVP
As the textures are using the same names as the 3D models, it's relative easy to replace a texture of an existing vanilla model.terminator wrote:SirkoGlaser wrote:Its a new model. I dont know - how to use the Vanilla model with new textures.
But if you want a clone unit of a vanilla unit with different textures, then you also need a new model name and new/separate MDB file. At least I don't know any other way.
Re: LCT and LCVP
Mind you elaborate, Gabe? I'm trying (unsuccessfully) to reuse some units from the vanilla game (same 3d model, different texture) and I think this is like the key problem for me and my mod right now :/GabeKnight wrote: ↑Tue Apr 17, 2018 9:05 amAs the textures are using the same names as the 3D models, it's relative easy to replace a texture of an existing vanilla model.terminator wrote:SirkoGlaser wrote:Its a new model. I dont know - how to use the Vanilla model with new textures.
But if you want a clone unit of a vanilla unit with different textures, then you also need a new model name and new/separate MDB file. At least I don't know any other way.
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- Lieutenant-General - Karl-Gerat 040
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Re: LCT and LCVP
You can replace the texture of an existing stock model by placing the new texture (with the same name as the stock model - but no MDB file!) into the \Units\textures folder.LNDavoust wrote: ↑Wed May 29, 2019 10:41 pmMind you elaborate, Gabe? I'm trying (unsuccessfully) to reuse some units from the vanilla game (same 3d model, different texture) and I think this is like the key problem for me and my mod right now :/GabeKnight wrote: ↑Tue Apr 17, 2018 9:05 am As the textures are using the same names as the 3D models, it's relative easy to replace a texture of an existing vanilla model.
You're using the Admiral's mod as basis for yours, right? He did reskin a stock plane model already. You can look up the "tupolev_sb2" (czechoslovakia) units entry (and texture) to see how he's done it.
Re: LCT and LCVP
Thanks again Gabe, your a life-saver, I was able to make it work at last! The funny thing is the unit i was trying to re-skin (Do18) needed a different name in the tga file in order to make it work (Do_18) no idea why. As soon as I try it with with different units, everything worked perfectlyGabeKnight wrote: ↑Thu May 30, 2019 6:46 pmYou can replace the texture of an existing stock model by placing the new texture (with the same name as the stock model - but no MDB file!) into the \Units\textures folder.LNDavoust wrote: ↑Wed May 29, 2019 10:41 pmMind you elaborate, Gabe? I'm trying (unsuccessfully) to reuse some units from the vanilla game (same 3d model, different texture) and I think this is like the key problem for me and my mod right now :/GabeKnight wrote: ↑Tue Apr 17, 2018 9:05 am As the textures are using the same names as the 3D models, it's relative easy to replace a texture of an existing vanilla model.
You're using the Admiral's mod as basis for yours, right? He did reskin a stock plane model already. You can look up the "tupolev_sb2" (czechoslovakia) units entry (and texture) to see how he's done it.

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- Lieutenant-General - Karl-Gerat 040
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Re: LCT and LCVP
I'm glad you got it sorted. Didn't know that you had to change the texture name like that, actually.
I did not do any more tests after I've successfully "reskinned" my first model (it was the Jap. BCV Ise), because you can't have both: either the new-textured-model or stock.
(At that point I began testing and experimenting with 3D software like MAX...

Re: LCT and LCVP
That's the thing, until the moment, of all the units I tried, the Dornier 18 is the only one that needed the change. But since the Do18 was (by chance) my first try, I was completely blocked and convinced I was doing something wrongGabeKnight wrote: ↑Sun Jun 02, 2019 7:17 pmI'm glad you got it sorted. Didn't know that you had to change the texture name like that, actually.

I did not do any more tests after I've successfully "reskinned" my first model (it was the Jap. BCV Ise), because you can't have both: either the new-textured-model or stock.
(At that point I began testing and experimenting with 3D software like MAX...)
Yeah, I know


Again, thanks a lot for your help
