Is this info in 'units.csv'?
Thanx to all replies and greets from Virginia. (Playing 'SeaLion' by Eric ATM)
Moderators: Order of Battle Moderators, The Artistocrats


I wouldn't tweak it even if I knew how, because that'd make it even more unrealistic..stan23 wrote:Any way to speed up torpedo reload time. It seems horribly and unrealistically slow.
Is this info in 'units.csv'?


Yep. The "torpedo" column. It's the same for subs and torpedo planes.stan23 wrote:Any way to speed up torpedo reload time. It seems horribly and unrealistically slow.
Is this info in 'units.csv'?
stan23 wrote:OK, I can buy that answer, but what about subs? I'm sure I'm playing wrong but they seem damn near useless.


Sure, but don't forget, that these "tweaks" apply to the AI units as well - supposed that one modifies all units about equally (as I tend to do in my mod). So most of the time, it's the AI numerical superiority in units that benefits from those changes even more, as the enemy subs will be able to fire more torpedoes, too!PoorOldSpike wrote:Personally I never tweak anything because not only could it be construed as trying to give ourselves an edge against the AI, but it means you'll be playing a different game from the rest of us vanilla OOB players, and as most community posts, screenshots and tutorials refer only to vanilla, they'll be meaningless to anybody who plays a tweaked game..



The torpedo reload time is really to long. It slows down naval battles and of this fact makes them boring.stan23 wrote:Oh BTW, I'm glad to see I'm not the only one who thinks that about subs.


Go there : http://www.slitherine.com/forum/viewtop ... 64&t=80442stan23 wrote:Yup, me too. I just spent an hour or so looking at the units.csv to see if I could change that, but it's way too confusing.
I use Kingsoft Spreadsheets and their is just way too many figures in each column to figure out.