Flanking missile fire

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Post Reply
TheSkirmishLord
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 35
Joined: Sun Oct 29, 2017 5:08 am

Flanking missile fire

Post by TheSkirmishLord »

I was playing a game where my army had very large shields and my opponent said that the missile hits from the flank or side should probably be higher when they are from the back or the side of a unit since they wouldn't have the giant shields to protect them.

It does make sense since the troops wouldn't have the advantages of their shields if the were shot at from the back or from the side.

Would this be difficult or even desirable to implement?
jomni
Sengoku Jidai
Sengoku Jidai
Posts: 1394
Joined: Thu Dec 03, 2009 1:20 am

Re: Flanking missile fire

Post by jomni »

Rule 13.9 Large targets and enfilade.

Though it seems to only happen to large units and only from artillery.
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: Flanking missile fire

Post by rbodleyscott »

TheSkirmishLord wrote:I was playing a game where my army had very large shields and my opponent said that the missile hits from the flank or side should probably be higher when they are from the back or the side of a unit since they wouldn't have the giant shields to protect them.

It does make sense since the troops wouldn't have the advantages of their shields if the were shot at from the back or from the side.

Would this be difficult or even desirable to implement?
The development view is that it would not be desirable to implement, because it is almost certainly a lot easier to get flank/rear shooting in the game than it would be in real life.
Richard Bodley Scott

Image
Post Reply

Return to “Field of Glory II”