Mojko wrote:I don't think that creating a new mechanic for garrison units is necessary. We already have auxiliary units. Btw there is no need to leave units guarding the left middle side. The main enemy counter attack will come to the large city in the upper left part. I left 4 auxiliary units there which worked just fine (middle difficulty).
1- Low strength low-experience garrison units existed historically, so OOB could do with them too..

2- Even if we have aux's we have to waste them on static rear area garrison duty, whereas they'd be much more use in the combat zone.
3- Scen creators might have used the "random" feature in the editor to make different numbers of AI units appear at different places each time we play the scen, so we can never be sure what might pop up to threaten our supply lines, and must therefore err on the side of caution by stationing enough garrisons to our rear.
What sage words of wisdom can you give us grasshopper?
So my general garrison strategy in all scens is to therefore definitely garrison at least a couple of big supply centres at all times, and to place a couple more garrisons at key bridges and road junctions etc making a total of about 4 garrisons per game.
Then if the enemy starts probing (or dropping paras or ferrying in seaborne units) in some scens, I can quickly reinforce my garrisons by simply buying and deploying new units in the threatened sector. That's what happened in my earlier big map screenshot where I had to beef up my garrisons. Later of course when the enemy threat has subsided we can send most of the garrisons up to the combat zone.
PS- engineers are cheap so they're a good choice as garrisons if we're low on purchase points or command points, but it seems a waste to use them on static duty.