Forgotten Units Mod and stuff...
Moderators: The Artistocrats, Order of Battle Moderators
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod
Mod v1.04 loads okay for me. I'm also using the 64bit OoB version 5.2.9.
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- Sergeant - 7.5 cm FK 16 nA
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- Location: Virginia, USA
Re: Forgotten Units Mod
Hmmm. More investigating is needed on my part. Thanx Gabe!
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod
Even played a scenario with some of the new units. Seems okay.stan23 wrote:Hmmm. More investigating is needed on my part. Thanx Gabe!
Are you having general loading problems or with some specific scenario played with the mod?
And I like the new theme (music)....

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- Sergeant - 7.5 cm FK 16 nA
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Re: Forgotten Units Mod
No, I get the starting screen with the ship silhouette and then a black screen as if trying to load, but that's it.
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- Sergeant - 7.5 cm FK 16 nA
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- Location: Virginia, USA
Re: Forgotten Units Mod
If I hit F8 I can get the loading screen but it doesn't load, but I do get the motorcycle start screen and loading bar, but then it sticks and hangs up. 

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- Field Marshal - Elefant
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Re: Forgotten Units Mod
The first time when we launch the mod, the load of the main screen (4.94Mo) can take time and we have a black screen while waiting for. Just wait.stan23 wrote:If I hit F8 I can get the loading screen but it doesn't load, but I do get the motorcycle start screen and loading bar, but then it sticks and hangs up.
Otherwise, you can inactivate the main screen (splash.png) simply by changing its name (what you want) :
In the doubt, delete the mod, launch the official game, quick the game, then reinstalls the mod and try.
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 201
- Joined: Sun Jul 14, 2013 11:35 pm
- Location: Virginia, USA
Re: Forgotten Units Mod
Nope, still no luck. I reDLed v1.04 just to be sure and no change. I stared at a black screen for a solid 10 min just to be sure before quitting.
BTW, GK Mod boots right up as usual, so I think everything is in its proper place.
I may try to reinstall the whole game when I get a min, and then add the mod, but after that I dunno
BTW, GK Mod boots right up as usual, so I think everything is in its proper place.
I may try to reinstall the whole game when I get a min, and then add the mod, but after that I dunno

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- Sergeant - 7.5 cm FK 16 nA
- Posts: 201
- Joined: Sun Jul 14, 2013 11:35 pm
- Location: Virginia, USA
Re: Forgotten Units Mod
I'm just such a damn idiot.

I thought I had updated to 5.2.9 but hadn't (was still on 5.2.2)
Now that I'm current it works flawlessly.
I also heartily agree with GabeKnight about the theme music too.


I thought I had updated to 5.2.9 but hadn't (was still on 5.2.2)
Now that I'm current it works flawlessly.
I also heartily agree with GabeKnight about the theme music too.

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- Sergeant First Class - Panzer IIIL
- Posts: 389
- Joined: Fri Jan 05, 2018 10:13 am
- Location: Sweden
Re: Forgotten Units Mod
Well I can load the start screen but then I have no campaigns at all, I have nothing as you can see in the screenshot below.
- Attachments
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- Screenshot 2.jpg (326.07 KiB) Viewed 4131 times
"They couldn't hit an elephant at this distance."
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
It is normal, I forgot to rectify a file.
You have to delete the line "unique_scenarios = true" in the file "mod.txt"
Other solution :
When I create a scenario with my mod, I use this function "unique_scenarios = true". It is then impossible to modify the others scenarios which have nothing to do with my mod.
You have to delete the line "unique_scenarios = true" in the file "mod.txt"
Other solution :
When I create a scenario with my mod, I use this function "unique_scenarios = true". It is then impossible to modify the others scenarios which have nothing to do with my mod.
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- Sergeant First Class - Panzer IIIL
- Posts: 389
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- Location: Sweden
Re: Forgotten Units Mod
Aha thanks a lot Terminator, I'll fix it asap! 

"They couldn't hit an elephant at this distance."
Re: Forgotten Units Mod
As I was looking through the flags folder I noticed that you have the Republican and Nationalist flags mixed up.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
Thanks for the bug reports!blahtong wrote:As I was looking through the flags folder I noticed that you have the Republican and Nationalist flags mixed up.
It will soon be corrected in the next version.

My flags are not floating as the original flags.I tried with the software "Gimp 2" but I did not arrive yet (I would arrive one day certainly).
By testing my new flags in scenarios, I realized two things :
- I find original flags too dark specially when they are in the fog of war
- The fact that my new flags are not floating makes them more net and anyway they are naturally livened up.
For these reasons my flags are not floating for the moment.
What do you think

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- Lieutenant-General - Karl-Gerat 040
- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Forgotten Units Mod
Sorry, but what do you mean by that? Like moving in the wind? If yes, they do and it looks okay to me.terminator wrote:For these reasons my flags are not floating for the moment.
(There are just no Spanish units in your mod yet

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- Field Marshal - Elefant
- Posts: 5953
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- Location: the land of freedom
Re: Forgotten Units Mod
Example Poland :
- Official "floating" flag :
- Not official not floating flag (not in my mod for the moment) :
At the beginning I was sceptical with the not floating flags. By making tests, I realized that anyway there was an animation for flags and after all I prefer them because they are clearer.
- Official "floating" flag :
- Not official not floating flag (not in my mod for the moment) :
At the beginning I was sceptical with the not floating flags. By making tests, I realized that anyway there was an animation for flags and after all I prefer them because they are clearer.
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Forgotten Units Mod
Okay, got it. But...I really don't mind, looks good in the game, wouldn't even have noticed something like that.



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- Field Marshal - Elefant
- Posts: 5953
- Joined: Mon Aug 15, 2011 12:48 pm
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Re: Forgotten Units Mod
Forgotten Units (1.05)
Changes Units :
- German engineers 45 : assault =7 (before = /) (column AF)
- WaffenSS engineers 45 : assault =7 (before = /) (column AF)
- Hungarian engineers 45 : assault =7 (before = /) (column AF)
- Italian L3/33 : recon -> tank
- Italian L3/35 : recon -> tank
- Greek L3/35 : recon -> tank
- Hungarian L3/35 : recon -> tank
- StuG_H42_AT : tank -> anti_tank
Changes Names :
- Nebelwerfer (n°33) -> 15 cm Nebelwerfer 41
- 75mm FK18 (n°1301) -> 7.5 cm FK 18
- 17-cm Kanone 18 (n°1117) -> 17 cm Kanone 18
- 21-cm Mörser 18 (n°1118) -> 21 cm Mörser 18
- Sturmhaubitze 42 (StuH 42) (n°1217 & 3072) -> Sturmhaubitze 42
- PzKw IV C (n°1097) -> PzKw IV Ausf. C (Full name)
- PzKw IV D (n°1098) -> PzKw IV Ausf. D (Full name)
- PzKw IV E (n°1099) -> PzKw IV Ausf. E (Full name)
- PzKw IV F1 (n°1100) -> PzKw IV Ausf. F (Full name)
- PzKw. IV F2 (n°1182) -> PzKw IV Ausf. F/2 (Full name)
- PzKw. IV H (n°1183) -> PzKw IV Ausf. H (Full name)
- PzKw IVJ (n°3084) -> PzKw IV Ausf. J (Full name)
- StuG III B (n°1266) (TK) -> StuG III Ausf. B
- StuG III D (n°1267) (TK) -> StuG III Ausf. D
- StuG III E (n°1268) (TK) -> StuG III Ausf. E
- StuG III F (n°1269) (AT) -> StuG III Ausf. F
- StuG III F/8 (n°1270) (AT) -> StuG III Ausf. F/8
- StuG_III_B_ART (n°1314) (ART) -> StuG III Ausf. B
- StuG_III_D_ART (n°1315) (ART) -> StuG III Ausf. D
- StuG_III_E_ART (n°1316) (ART) -> StuG III Ausf. E
- PzKW II (n°1095) -> PzKw II Ausf. B
New units :
Germany :
- 21 cm Nebelwerfer 42 (n°6136)
- 7.5 cm FK 16 nA (n°6137)(only horse transport)
- 21 cm Kanone 12 (E) (n°6138)
- 10.5 cm leFH 18M (n°6143)
- 10.5 cm leFH 18/40 (n°6144)
- PzKw IV Ausf. G (n°6139)
- StuG III Ausf. A (n°6140) (TK)
- StuG III Ausf. A (n°6141) (ART)
- PzKw II Ausf. F (n°6142)
New Factions :
- Vichy France
- Free Poland (Poland flag without blazon)
Others :
- file mod.txt :unique_scenarios = false
- Spanish Republican and Nationalist flags mixed up -> corrected
- new Graphics Icon Units for Hungarian & WaffenSS mortar infantry,75mm Bofors M1929 AT Greece.
I did not have time to change the statistics of the new units.
The link : http://www.mediafire.com/file/0msl96iei ... .05%29.zip
Changes Units :
- German engineers 45 : assault =7 (before = /) (column AF)
- WaffenSS engineers 45 : assault =7 (before = /) (column AF)
- Hungarian engineers 45 : assault =7 (before = /) (column AF)
- Italian L3/33 : recon -> tank
- Italian L3/35 : recon -> tank
- Greek L3/35 : recon -> tank
- Hungarian L3/35 : recon -> tank
- StuG_H42_AT : tank -> anti_tank
Changes Names :
- Nebelwerfer (n°33) -> 15 cm Nebelwerfer 41
- 75mm FK18 (n°1301) -> 7.5 cm FK 18
- 17-cm Kanone 18 (n°1117) -> 17 cm Kanone 18
- 21-cm Mörser 18 (n°1118) -> 21 cm Mörser 18
- Sturmhaubitze 42 (StuH 42) (n°1217 & 3072) -> Sturmhaubitze 42
- PzKw IV C (n°1097) -> PzKw IV Ausf. C (Full name)
- PzKw IV D (n°1098) -> PzKw IV Ausf. D (Full name)
- PzKw IV E (n°1099) -> PzKw IV Ausf. E (Full name)
- PzKw IV F1 (n°1100) -> PzKw IV Ausf. F (Full name)
- PzKw. IV F2 (n°1182) -> PzKw IV Ausf. F/2 (Full name)
- PzKw. IV H (n°1183) -> PzKw IV Ausf. H (Full name)
- PzKw IVJ (n°3084) -> PzKw IV Ausf. J (Full name)
- StuG III B (n°1266) (TK) -> StuG III Ausf. B
- StuG III D (n°1267) (TK) -> StuG III Ausf. D
- StuG III E (n°1268) (TK) -> StuG III Ausf. E
- StuG III F (n°1269) (AT) -> StuG III Ausf. F
- StuG III F/8 (n°1270) (AT) -> StuG III Ausf. F/8
- StuG_III_B_ART (n°1314) (ART) -> StuG III Ausf. B
- StuG_III_D_ART (n°1315) (ART) -> StuG III Ausf. D
- StuG_III_E_ART (n°1316) (ART) -> StuG III Ausf. E
- PzKW II (n°1095) -> PzKw II Ausf. B
New units :
Germany :
- 21 cm Nebelwerfer 42 (n°6136)
- 7.5 cm FK 16 nA (n°6137)(only horse transport)
- 21 cm Kanone 12 (E) (n°6138)
- 10.5 cm leFH 18M (n°6143)
- 10.5 cm leFH 18/40 (n°6144)
- PzKw IV Ausf. G (n°6139)
- StuG III Ausf. A (n°6140) (TK)
- StuG III Ausf. A (n°6141) (ART)
- PzKw II Ausf. F (n°6142)
New Factions :
- Vichy France
- Free Poland (Poland flag without blazon)
Others :
- file mod.txt :unique_scenarios = false
- Spanish Republican and Nationalist flags mixed up -> corrected
- new Graphics Icon Units for Hungarian & WaffenSS mortar infantry,75mm Bofors M1929 AT Greece.
I did not have time to change the statistics of the new units.
The link : http://www.mediafire.com/file/0msl96iei ... .05%29.zip
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- Field Marshal - Elefant
- Posts: 5953
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Forgotten Units Mod
The German Heavy Mortar Infantry (German 12cm Mortar Granatwerfer 42) :
Double dose
Double dose

Re: Forgotten Units Mod
I really like this project.
Would you be interested in adding proper ship speeds?
I already have a list with corrected movement rates on all/most of the stock ships.
Would you be interested in adding proper ship speeds?
I already have a list with corrected movement rates on all/most of the stock ships.
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- Field Marshal - Elefant
- Posts: 5953
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Forgotten Units Mod
Thanks for the supportErik2 wrote:I really like this project.
Would you be interested in adding proper ship speeds?
I already have a list with corrected movement rates on all/most of the stock ships.

I did not worry about ships yet. The only thing which really annoys me is the time of recharging in torpedoes of the submarines which is too long.
I shall be interested to add your statistics. Ships are not my speciality.