McGuba wrote:I am quite busy these days, but maybe in a few weeks we can start it again.
Of course write to me in PM when you're ready.
McGuba wrote:But next time I would like to play it from both sides to see the whole picture. Problem is, in that case it would require 2-3 hours of gameplay each day, even if we do only one turn.
Pair game, good.
I think we can play at the same pace as last time, 1-2 turn per day for one side, but not every day.
But it will just be twice as long.
Although this is just a test. It's unlikely that we will play all 99 turns for both sides.
Although I would like to play until the end.
McGuba wrote: And I still remember from our first testplay how impatient I could be after making a turn and waiting for you to do the same.
This is the best indicator that something excellent is in this mod

And in the ideas of global strategy games/mods.
McGuba wrote:I started playing the latest available beta version of your RaW mod and really enjoy it as it does not take that much time to make a turn every now and then. Only made it to turn 5 so far, but it looks like more challenging than the earlier version that I tried.
Well, in the beginning everything is good with AI.
At the beginning, the player have predictable losses.
But I think that at the end of the scenario, an experienced player easily defeats the enemy.
Through total destruction

Therefore, I'm interested in other opinions.
McGuba wrote:It would be nice to see this campaign finished as well.
Now it is on a pause, free time has decreased.
Initially, it was planned to expand the screnario to 70-80 turns. Until the spring of 1942.
But how to continue until there is no solution.
I need to figure out how to solve the problem of the destruction of Germans under Moscow.
One solution is to look at the code and enter new patterns for the AI, expand the AI zones, and so on. (I would prefer this solution

)
Or finish scenario on the 50th turn at the beginning of the 1942.
And continue from the summer of the 42nd. But then a big time piece will fall out.
Or revive the German defense through scripts. But this is quite difficult.
After all, we do not know where the player will be on the 50th turn.
And here all the same it will take a lot of zones to foresee this.
Yes, and it will look rather strange when suddenly appearing German positions out of nowhere
Or come up with some other solution.
It was also planned to add naval battles. What also requires studying a large number of historical sources. And the addition of a number of historical events.
And even more time to compare these sources with each other.

Quite interestingly, what turns out to be on this topic (naval operations in the Black, Baltic, Northern seas) is not so much full information.
And it is either classified or incomplete (Soviet sources) or not always reliable (Western sources) for example the book of Jürg Meister "Der Seekrieg in Den Osteuropâischen Gewässern 1941-45".
It seems that it is too much for one update. Maybe I'll decide to divide it into several parts.