house rules, mod

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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lapdog666
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 376
Joined: Thu Dec 08, 2016 1:25 pm

house rules, mod

Post by lapdog666 »

was thinking about playing with a house rule which limits movement of batallions/units to the general's range, but CnC 's aura is too large for that rule to have any meaning, is it possible to mod general's aura to be drastically smaller, like sub comander's aura
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: house rules, mod

Post by rbodleyscott »

You would need to alter the values in the GetGeneralRange() function in the GeneralTools.BSF script. (Line 111 on).
Richard Bodley Scott

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