LSSAH Campaign

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GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
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Re: LSSAH Campaign

Post by GabeKnight »

"Berdychiv"

Hi terminator, played "The day scenario" right now and I like it. You say:
terminator wrote:This is the short but intense version (only 10 turns for the moment)
Excactly my impression. A nice intense defensive mini-scenario to test some tactics against Soviet armour.

As I suppose this is work-in-progress, there should be no problems adding a second wave of attack or a fortified enemy position to capture, if you'd ever decide to do so. Thanks!
Screenshot 121.jpg
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GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: LSSAH Campaign

Post by GabeKnight »

"Kleidi"

And this is a good one, too. Seriously just 4 hours? Cool.

My initial attack on Kleidi (is that a real name?) went disastrous, to be honest. The defenses there are well done, and the AI cut my supply lines several times! That's what you get for advancing too fast... Needed quite some turns to recover and for a moment there, I wasn't even sure to be able to complete all objectives in time. But this being a "beta" version, I was really lucky that the defensive positions around the southern towns weren't quite set up yet, otherwise I'd possibly never would've made it on my first run.

Suggestions:
- Aminteo and Xino Nero (are those real, too? :lol: Sorry...) need at least some "static defense" units. There already was an AT-gun near Nero, add one for Aminteo, too. Those "Greek Cavalry" harassment units were a great idea!
- Maybe even add some inf. and other units to protect the southern towns, but then you should increase the turn limit a little, too.
- balance wise add some more land-CP as the money was plenty, but my units scarce. Should have been the other way around :wink: I'd add about 10CP(?)
- maybe add some RP to the luftwaffe: 2RP/turn? Wasn't really needed that much, but still.
- you should rework the Ai-team's 4 settings, as some of them remained inactive and didn't attack my units on the nearby road. Either increase the distance setting to 5-6 or set them up to seek&destroy after the player captures one of the southern VP's or something like that.

Granted, work-in-progress, but still a good scenario. Thanks!
Screenshot 122.jpg
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terminator
Field Marshal - Gustav
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Re: LSSAH Campaign

Post by terminator »

GabeKnight wrote:"Kleidi"
...Kleidi (is that a real name?)...Aminteo and Xino Nero (are those real, too? :lol: Sorry...)
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At present I work again the scenario Patras (will be soon released) :
Patras.JPG
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GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: LSSAH Campaign

Post by GabeKnight »

"Perekop"
(v1.00)

Oh man, I love your scenarios. They're always fun. Some may need minor balancing, but it's always fun. Thank you! :D

Every time I thought I did some good progress on the map, and that it's gonna be a "walk in the park" from here on out, there's some units coming out of the FOW and attacking. Here's what I was about to write at midplay (turn 8-10): "you may want to give the Soviets some heavier tanks or at least way more AT-support, as their BT-7 never even tried to attack one of my PzIII/J"...and just a couple of turns later two of those came at me attacking my tanks and forcing me to retreat and at the same time on the other side of the map, two of those light tanks attacked my infantry units which had no AT-support because it seemed unneccessary some turns ago. Great timing! Really love those kind of "surprises" in a sceanrio, makes them exciting! :D

- Good CP-balance in this one
- That was mean: realized during play, that the 10RP you gave the Wehrmacht aren't enough to repair both bridges. And of course I didn't deploy no additional engineers! :roll: You may want to change that to at least 20RP at the beginning. If the player wastes this money to repair the aux. units, it's his own fault not being able to achieve a sec. objective. But my only choices right now are to cheat me some #warbonds or to "upgrade" one of my units to engineers. And then back to regular infantry. That's a waste and should be changed IMO unless it's by design that the player HAS to deploy an engineer unit...
- the prim. obj. "Take Armyans'k" is linked to the wrong hex: Perekop (see screenshot)
- in the sec. obj. briefing you say "+15RP Wehrmacht" but it's actually just +10RP instead
- the reserve units near Perekop are useless in the defense of Armyansk with the AI settings like that, unless by design
Screenshot 123.jpg
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suggestions
- still, one or two heavy tanks extra for the Soviets wouldn't hurt :wink:
- swap the cavalry unit in Radensk for some real inf. as "static defense". The cavalry's defense values are a joke, and entrechment doesn't really help there much either
- remove the 10 supply on the nord-western border near Radensk, as the nearby Soviet tank captures and holds it unnecessarily and thus neglects to effectively attack my units crossing the river
- all towns with supply should have units assigned to them, or else the AI always retreats other units to capture and hold them, and this seemed like unwanted behaviour in some instances
- all prim. VP should have at least two inf./conscripts units initially guarding them (+ AT support or arty, but that's almost always there already)
- change the sec. objective to a "2-3RP per turn" award, for example, otherwise the Wehrmacht dries out quite fast. If it's by design to keep my Wehrmacht units down, however, you succeeded
- the WSS RP/turn, on the other hand, are a bit much in comparison; 10-15 are more than enough

As always these are just my own opinions. And Thanks again! :D
(EDIT: just corrected some of my typos, again. This forum really needs some kind of spell check mechanism.. :) )
Last edited by GabeKnight on Tue Feb 20, 2018 10:12 pm, edited 1 time in total.
terminator
Field Marshal - Gustav
Field Marshal - Gustav
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Re: LSSAH Campaign

Post by terminator »

Patras 1.20 totally reworked :!:
Patras(1.20).jpg
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The link : http://www.mediafire.com/file/iiokuag56 ... .20%29.zip
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: LSSAH Campaign

Post by GabeKnight »

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