No upgrade between different classes => no "bug" or exploit possible anymore.terminator wrote:For the symbol, you could use something like this :
Could you make a test and see if the bug is always here ?
Thanks for the pic (looks like an envelope

Moderators: The Artistocrats, Order of Battle Moderators
No upgrade between different classes => no "bug" or exploit possible anymore.terminator wrote:For the symbol, you could use something like this :
Could you make a test and see if the bug is always here ?
Right. But on what basis?Horst wrote:... but use your own judgement for everything. That's part of the fun mod-fixing a game!
Now you can save and edit as an usual Excel file. Afterwards "save copy as..." and choose the "CSV (MS-DOS) (*.csv)" file type option. That's all.Horst wrote: 1. Open the units.csv file within Excel.
2. There should hopefully a text conversion-assistant popup. Click on.
3. Change the separating method from tabs to semicolons
4. Now it’s critical that you first scroll to the right and hold shift-key to mark all colums. Only then change the format from Standard to Text, otherwise Excel won’t convert correctly the dates and attack values. Done.
That may be a little too much for me. Instead, I'm probably just gonna add some "air-exit-hexes" to official scenarios also. Did you create an unique icon for the plane's switching mode mechanic?Horst wrote: I never liked the mix of powerful ground and air attack values for interceptor-like planes in Panzer Corps either. That was the main reason for me to start creating tactical bomber mode variants for planes like the Bf 110. My true dogfighter/interceptor modes may only use their guns without bomb support. [...] So much about guessing stats again.
Yes, but as of now, the units.csv is not a mod, but just a few unit fixes (not changes) for those lazy fellows out there. Like the SU variants having different land command points values or the Hungarian AA/AT mix-up. The exception's the Me410 fighters stat changes in there.terminator wrote:Have you added this unit to your mod ? I don't find it in your file units.csv ?
Well, this ain't working right like this. As a small warningGabeKnight wrote: - created new class of attack carriers [ACARRIER] with the id=51 (I hope this ID isn't linked to something important other than some description maybe...) as a clone of the existing carrier class entry[...]
Now that's a good point. Damn.Horst wrote:A little problem is now with the Ise's new class that it possibly won't be targeted by AI bombers anymore that are rather set to carriers in vanilla scenarios. I still think adding the unique unit Ise(P) as supported carrier to each Jap carrier-plane should generally work better. Just my thoughts.
I have the same idea. I think that my scenario Omaha Beach could be better with stronger "Bunker '44". Bunkers do not resist longer against late units.Horst wrote:I guess adding more bunkers and mg-nests with inf-att/def increase over the years possibly would also make sense to counter the infantry improvements.
I agree.Horst wrote:I would definitely not give more than 2 supply/command points to recon units, as 3 offers better combat units.
If I understood correctly :Horst wrote:I give weak recon vehicles with single MG like the Willys, Dingo, BA-20, and 221 only 1 point, while others with additional 15+mm gun get 2.
It’s possible that the Italian L3 tankettes are all changed to tank later like the Japanese and Chinese ones, but let’s see. l3_33_Greece is also still a recon unit with only steps-1. You could report it as bug if you like, as I remember they changed the Jap/Chinese ones too in the past.