Submarine is hindering reinforcement
Moderators: Order of Battle Moderators, The Artistocrats
Submarine is hindering reinforcement
Submarine is hindering ground unit from reinforcing. I do not think naval units should have such power over land units. But... I am wining anyway 
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Re: Submarine is hindering reinforcement
Haha, I have to say that I'd never expected anyone to take a sub on that map 
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PoorOldSpike
- Sr. Colonel - Battleship

- Posts: 1660
- Joined: Sun Aug 08, 2010 6:06 pm
- Location: Plymouth, England
Re: Submarine is hindering reinforcement
What scenario is it? Did a human or the AI put the sub there?
I'd like to run some tests to see if there's a way round it.
I'd like to run some tests to see if there's a way round it.
Re: Submarine is hindering reinforcement
It is [1v1] Peninsula Invasion against human. You can test it in Hotseat playing against yourself if you like.PoorOldSpike wrote:What scenario is it? Did a human or the AI put the sub there?
I'd like to run some tests to see if there's a way round it.
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PoorOldSpike
- Sr. Colonel - Battleship

- Posts: 1660
- Joined: Sun Aug 08, 2010 6:06 pm
- Location: Plymouth, England
Re: Submarine is hindering reinforcement
Yes I tried to deal with the sub but in OOB subs and ships can't be shot at by shore-based infantry or tanks or artillery or anything else so I couldn't get rid of it. (In Panzer Corps ground units can shoot at ships which is more realistic)
So in OOB it seems the only way to clobber enemy subs is with planes,ships and subs of your own if you've got any.
So in OOB it seems the only way to clobber enemy subs is with planes,ships and subs of your own if you've got any.
Re: Submarine is hindering reinforcement
Preventing some reinforcements makes sense for surfaced submarines as many can attack land units like adjacent enemy artillery units; less so if submarines are submerged.
The noZOC (no zone-of-control) trait of a train doesn’t allow full unit replacements either, although its enemy movement allowance around it should also apply to the reinforcement rule. Units with such trait don’t pose any threat to adjacent units, that’s why I have also suggested once to add the trait to units like AA in AA-mode and unarmed transport units.
The noZOC (no zone-of-control) trait of a train doesn’t allow full unit replacements either, although its enemy movement allowance around it should also apply to the reinforcement rule. Units with such trait don’t pose any threat to adjacent units, that’s why I have also suggested once to add the trait to units like AA in AA-mode and unarmed transport units.


