Hello all,
i have a Problem after the last DLC-installation. The game is not working right.
Please look to the attachment. I hope somebody can help me.
problem with order of battle - wwII
Moderators: Order of Battle Moderators, The Artistocrats
problem with order of battle - wwII
- Attachments
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- 20180204183445_1.jpg (580.64 KiB) Viewed 1329 times
Re: problem with order of battle - wwII
steam or site version? and what's the latest patch you have?
-
bru888
- Order of Battle Moderator

- Posts: 6214
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: problem with order of battle - wwII
In the 5.25 Open Beta thread, it mentions this which I have a hunch is related to this issue:
* Texts in campaigns fixed for non-English languages
* Texts in campaigns fixed for non-English languages
- Bru
Re: problem with order of battle - wwII
I have the Steamversion and the newest patch 5.2.3
Maybe the output_log helps
Initialize engine version: 2017.2.0f3 (46dda1414e51)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 22.21.13.8546]
Renderer: NVIDIA GeForce GTX 1060 3GB
Vendor: NVIDIA
VRAM: 2982 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
- Completed reload, in 1.527 seconds
WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Setting to default shader.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Setting up 4 worker threads for Enlighten.
Thread -> id: 2764 -> priority: 1
Thread -> id: f868 -> priority: 1
Thread -> id: 7edc -> priority: 1
Thread -> id: b4c4 -> priority: 1
UnloadTime: 1.122853 ms
Launcher Init
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
No Mods installed
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.218741 ms
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1315.
Total: 4.372729 ms (FindLiveObjects: 0.094347 ms CreateObjectMapping: 0.068807 ms MarkObjects: 4.153988 ms DeleteObjects: 0.050779 ms)
Version 5.2.3
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Specialisation 'Home_Guard' not found
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Specialisation 'Home_Guard' not found
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Specialisation 'ersatz' not found
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
The game has 1295 unit types
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot find unitType 280mm_Howitzer
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Heroes Of Normandie is installed.
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.272225 ms
Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 1788.
Total: 6.130775 ms (FindLiveObjects: 0.158948 ms CreateObjectMapping: 0.063098 ms MarkObjects: 5.863057 ms DeleteObjects: 0.045370 ms)
Content PacificUS is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content PacificJapan is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content MorningSun is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content MarineCorps is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content WinterWar is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content Blitzkrieg is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content Kriegsmarine is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content BurmaRoad is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content Panzerkrieg is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content HeroesOfNormandie is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.241276 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1788.
Total: 6.810737 ms (FindLiveObjects: 0.105464 ms CreateObjectMapping: 0.041164 ms MarkObjects: 6.655695 ms DeleteObjects: 0.007812 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.264713 ms
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1926.
Total: 7.694117 ms (FindLiveObjects: 0.108769 ms CreateObjectMapping: 0.062497 ms MarkObjects: 6.836277 ms DeleteObjects: 0.685971 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1926.
Total: 7.773140 ms (FindLiveObjects: 0.096150 ms CreateObjectMapping: 0.081427 ms MarkObjects: 7.591657 ms DeleteObjects: 0.003305 ms)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/1v1_ArticFox/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/1v1_Peninsula/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/1v1_Two_Bridges/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/2vAI_DoubleDragons/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\RandomMaps/Ocean Point/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/1v1_ArticFox/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/1v1_Peninsula/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/1v1_Two_Bridges/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/2vAI_DoubleDragons/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\RandomMaps/Ocean Point/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Maybe the output_log helps
Initialize engine version: 2017.2.0f3 (46dda1414e51)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 22.21.13.8546]
Renderer: NVIDIA GeForce GTX 1060 3GB
Vendor: NVIDIA
VRAM: 2982 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
- Completed reload, in 1.527 seconds
WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Setting to default shader.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Setting up 4 worker threads for Enlighten.
Thread -> id: 2764 -> priority: 1
Thread -> id: f868 -> priority: 1
Thread -> id: 7edc -> priority: 1
Thread -> id: b4c4 -> priority: 1
UnloadTime: 1.122853 ms
Launcher Init
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
No Mods installed
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.218741 ms
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1315.
Total: 4.372729 ms (FindLiveObjects: 0.094347 ms CreateObjectMapping: 0.068807 ms MarkObjects: 4.153988 ms DeleteObjects: 0.050779 ms)
Version 5.2.3
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Specialisation 'Home_Guard' not found
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Specialisation 'Home_Guard' not found
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Specialisation 'ersatz' not found
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
The game has 1295 unit types
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot find unitType 280mm_Howitzer
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Heroes Of Normandie is installed.
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.272225 ms
Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 1788.
Total: 6.130775 ms (FindLiveObjects: 0.158948 ms CreateObjectMapping: 0.063098 ms MarkObjects: 5.863057 ms DeleteObjects: 0.045370 ms)
Content PacificUS is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content PacificJapan is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content MorningSun is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content MarineCorps is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content WinterWar is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content Blitzkrieg is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content Kriegsmarine is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content BurmaRoad is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content Panzerkrieg is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Content HeroesOfNormandie is available (Steam only)
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.241276 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1788.
Total: 6.810737 ms (FindLiveObjects: 0.105464 ms CreateObjectMapping: 0.041164 ms MarkObjects: 6.655695 ms DeleteObjects: 0.007812 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.264713 ms
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1926.
Total: 7.694117 ms (FindLiveObjects: 0.108769 ms CreateObjectMapping: 0.062497 ms MarkObjects: 6.836277 ms DeleteObjects: 0.685971 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1926.
Total: 7.773140 ms (FindLiveObjects: 0.096150 ms CreateObjectMapping: 0.081427 ms MarkObjects: 7.591657 ms DeleteObjects: 0.003305 ms)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/1v1_ArticFox/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/1v1_Peninsula/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/1v1_Two_Bridges/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/2vAI_DoubleDragons/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\RandomMaps/Ocean Point/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/1v1_ArticFox/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/1v1_Peninsula/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/1v1_Two_Bridges/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\Scenarios/2vAI_DoubleDragons/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Error: Text file not found: D:/Program Files (x86)/Steam/steamapps/common/Order of Battle Pacific/64-bit/Order of Battle - WW2_64_Data\Content\RandomMaps/Ocean Point/text_german.txt
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Re: problem with order of battle - wwII
doesn't to me, but it may the developers etc, but a report may point to more tbh,
How to get a DirectX Diagnostic file:
1. click on "START"
2. click "run"
3. type in "dxdiag" and click "OK"
4. check through the tabs and perform all tests
5. click "Save all Information..." and save the text file to a location of your choice
We prefer that DxDiag files be posted as message attachments rather than pasted into the body of the post.
once the report has been made, just attach it to your post with first adding the file to a zip, which is then permitted to attach to the forum
How to get a DirectX Diagnostic file:
1. click on "START"
2. click "run"
3. type in "dxdiag" and click "OK"
4. check through the tabs and perform all tests
5. click "Save all Information..." and save the text file to a location of your choice
We prefer that DxDiag files be posted as message attachments rather than pasted into the body of the post.
once the report has been made, just attach it to your post with first adding the file to a zip, which is then permitted to attach to the forum
Re: problem with order of battle - wwII
If the issue is the missing text in German, this will only be fixed with the next patch.
Re: problem with order of battle - wwII
Thx for help.
Here is the dxdiag File.
Do you know at what time the next phatch comes?
Here is the dxdiag File.
Do you know at what time the next phatch comes?
- Attachments
-
DxDiag.zip- (13.73 KiB) Downloaded 66 times


