AnalogGamer wrote:If you would like to personalize the first data set, then use my two faves... the 7/1 and towed 88mm. They are the only AAA I use anyway, unless your tests tell me otherwise... hehehe
Thanks again..
Okay I just conducted the following test to find out how experience level affects the 7/1, I'll do more tests later to analyse unit size effects, and also test the 88 Flak, a mystery surfaced which I can't explain so maybe you hotshots can have a crack at it?..
Top pic is the test setup, 6x 7/1's versus 6x B-25B's, all units on both sides are size 10, vanilla Pz Corps, Colonel level, no leaders.
The planes are all experience '0', but I gave the 7/1's experience levels 0/1/2/3/4/5 (note their stars in the screenshot).
I then cursored over the planes to bring up the crosshairs readout (including using ctrl-leftclick detailed prediction readout), taking care to stagger the attacks to avoid any 'mass attack' bonuses.
Note the '0' experience flak AND the '1' experience flak both surprisingly had the same 2 kills/2 suppressions readout!
Checking the detailed readout I saw that the '0' exp flak was Miss 78%/ Suppress 7%/ Kill 15%, but the figures for the '1' exp flak were Miss 74%/ Suppress 7%/ Kill 19%.
So, although '1' exp boosted the miss/sup/kill figures, the boost is so slight as not to boost the actual 2/2 readout, and we can therefore conclude that the '1' exp level unit is only very slightly better than the '0' unit for gameplay purposes.
Bottom two pics- these are just mostly for eye candy, the first is the '0' exp unit in action, and the second is the '5' exp unit at work. As we'd expect, the '5' makes mincemeat of the plane squadron, killing 6 of them and suppressing the remaining 4.
The mystery I mentioned is this- why does the '5' exp units predicted readout say "Air attack Experience bonus +10"?
It's a 5-star unit so where does the +10 come from?
And to further confuse the issue, why is its "Air Defense Experience bonus" only +3 ? Why not +5 to match its 5 stars?
(Same thing occured with the other units that had exp levels 1/2/3/4, their "Air Defense Experience" bonus was always a bit higher than the amount of stars they'd got, I dunno why)
Conclusion- just as we'd expect, experience boosts killing power, so the test is mainly of interest just to see basically how much hurt a 7/1 can inflict on the great iron birds on paper, for example a standard 10-strength 5-exp 7/1 can carve up an entire 10-plane squadron real bad with kills and suppressions, although of course during actual gameplay the results will no doubt fluctuate up or down as various factors come into play, plus Lady Luck will be getting in there too..
