Multiplayer and firewalls

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Zardoz02
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Multiplayer and firewalls

Post by Zardoz02 »

A quick question for your programmers. I'd like to bring the game to work on my laptop so I can knock out some turns during lunch. What TCP port(s) does the multiplayer engine use?

The company firewall here has everything locked down tighter than a... um... a... Macedonian phalanx frontage... :wink:

I had a quick look at your PBEM helper app which seems to use Port 80 but OTOH is not giving me the a list of waiting turns.

thanks

Tony
zakblood
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Re: Multiplayer and firewalls

Post by zakblood »

no idea tbh, but if you installed as admin and run as admin on a admin account, the game sets itself up tbh, with nothing manually needed doing or adding, unless it's a complicated none gaming firewall, then i would need to know which one etc
pipfromslitherine
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Re: Multiplayer and firewalls

Post by pipfromslitherine »

It only uses standard HTTP ports and protocols, so in theory it should work fine.

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Zardoz02
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Re: Multiplayer and firewalls

Post by Zardoz02 »

Just an FYI - yes it works.
Modern firewalls I'm sure snoop on HTTP traffic but fortunately they're looking for pr0n and not phalanxes and warbands...
Zardoz02
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Re: Multiplayer and firewalls

Post by Zardoz02 »

But the PBEM helper does not work behind our company firewall at least. Perhaps there is something other than port 80 happening in there?
zakblood
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Re: Multiplayer and firewalls

Post by zakblood »

you would need to ask your tech guys to check the firewall logs and see what it's stopped, as something your end has, and without it's permissions, most corp firewall will block almost anything
pipfromslitherine
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Re: Multiplayer and firewalls

Post by pipfromslitherine »

Zardoz02 wrote:But the PBEM helper does not work behind our company firewall at least. Perhaps there is something other than port 80 happening in there?
Not that I can recall - it uses the same code and calls as the game itself. I would check that the AV isn't the one blocking it.

Cheers

Pip
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