Holiday Project - MP Scenario - Battle of Raseiniai

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13obo
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by 13obo »

I dearly hope he won't participate in the tournament!
Shards
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

uran21 wrote::lol:

What do you think about resources? This heavy equipment is very expensive. We are at Turn 10 and lack of resources is about to kick in.
Yeah, it's starting to bite isn't it!

I'm kinda fine with that though, I'd prefer a decisive conflict than a drawn out operation in this particular map.
uran21
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

Shards wrote:I'm kinda fine with that though, I'd prefer a decisive conflict than a drawn out operation in this particular map.
Let's see how it goes but theoretically draw can be a result if both players are equally exhausted. Exhaustion reduces dynamics on the other hand.

When it comes to scenario length I think 15 turns is about enough. Between 15 and 20 at maximum.
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

Yeah, I agree, if it's gone 25 turns it's gone too long.
uran21
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

Regarding Kelme... Do you see how much units of yours got tied down over there?
Value of my units there is lower although CP is roughly comparable because I want to destroy you there. Stubbornness of that tank that got blown up motivated me to invest more troops. If I wanted to just hold the line it can be done with less forces.
Only reason why I could not exploit that success was thoughtless rush deep into your rear which tied down some of my tanks and you made a mistake by not finishing cripled unit in Kelme while you had a chance.

Tanks in OOB are not for deep penetrations but just a mobile frontline unit.
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

The thing with Kelme, is that it's still somewhat exposed as the Russian requirement is that there's a supply connection from all their objectives back to their Staging Point. So I was testing out how it would be to cut your connection there and make the dash for the bridges. Sadly, I timed it to be on the same turn that you got reinforcements, which rather made the defense easier for you :D

I think that sort of rush into the backfield can work, but not with a 1 supply wide corridor and no units to hold that gap? I liked it as a tactic, added some real interest to that game :)
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

German player can cut connection to Kelme any time but than Soviet player needs to relly on holding 4 bridges at scenario end. So there is a backup plan. If reinforcements haven't arrived I would find couple CP's somewhere and maybe I start playing with 2 CP in reserve. From Soviet perspective Kelme is also too distant to be safely reached. My heavy infantry in truck got attacked while in transport so I doubt I will send it again on such suicidal run. (BTW here road and how it affects movement in OOB shows its negative side just try to test movement on northern road while sending German tank to Kelme).

Your performance in center and south was outstanding and if you had all your force there it would be much worse for me.

In my opinion tanks should project wider hex ownership while traveling (adjacent hexes) and be immune for one turn if cut off. Than deep penetration would be possible.
On this map CP and wide space are making investment in tanks more important but combined force of tank-selfpropelled artillery-infantry is much more capable to deal with any threat.
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

I believe that tanks do have 1 turn of full operation since the Panzerkrieg patch (or at least the first turn of being cut off is considerably less punishing on efficiency than it used to be?)
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

My guess, from where both matches are, is that the Germans could stand to have a few less resources? And/Or the Russians a few more?

Also, Partisans are great fun :D
uran21
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

Shards wrote:I believe that tanks do have 1 turn of full operation since the Panzerkrieg patch (or at least the first turn of being cut off is considerably less punishing on efficiency than it used to be?)
I was thinking more like paratroops work. On a second thought theory is one thing and practice another. It does not mater what solution would be but, what maters is that it would take some experimenting before finding the right solution. How it stands now tanks are not suitable for deep penetrations.
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

Shards wrote:My guess, from where both matches are, is that the Germans could stand to have a few less resources? And/Or the Russians a few more?

Also, Partisans are great fun :D
I am also noticing Germans have an edge but would prefer more resources for the Soviets. End of a match looks like two tired boxers "huging" each other to take a rest :) So I would not mind slight increase of resources per turn as well although one of the reasons for exhaustion is low effeciency.

Good that you finaly sent Stuka on that tank holding the bridge at the North. I assumed this was one of objectives and asked myself why not to concentrate air attacks there. Well played!
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

The objectives were actually the two lower bridges, my attack up there was entirely diversionary :D
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

Updated to v1.0.0!

- Slightly Increased Russian Income
- Slightly Increased Russian Reinforcement Resource amount

I think that this is a good enough state to be called a v1 now :)

https://www.dropbox.com/s/o9eovhlo4fs09 ... 0.zip?dl=0
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

Shards wrote:The objectives were actually the two lower bridges, my attack up there was entirely diversionary :D
In that case deception succeded :D
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

Just to depict state of confusion that rules this battle... :D
Attachments
MP.png
MP.png (1.96 MiB) Viewed 2756 times
Erik2
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Erik2 »

That is a prime candidate for this year's most convoluted frontline :D
Nice to see it has been published after my brief pre-alpha (is this possible?) test with Shards.
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

The best bit is, that's actually after some consolidation of the lines too :-D I had Raseiniai cut off at one point...

This is definitely a fast moving battle that promotes and rewards some nimble tank maneuvers (which makes me very happy)!

Let me know if you want a game Erik?
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Erik2 »

Shards

I'd love a game. Post a challenge with a 'cunning' password :wink:
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Swede2 »

Hi folks,
I'd like to play this MP scenario with my brother-in-law but we are new to Order of Battle, Slitherine, and PBEM. We've played some of the MP scenarios that come with Order of Battle but have not loaded and played one of these user-generated scenarios. How do you do it?

I downloaded the Raseiniai v1.0.0 zip file but it is only 1.3mb large. It includes a few PNG files, a text file, and a scz file, whatever that is. Surely there is more to the scenario than what is in this zip file.

If this is really all there is, how do I get it loaded into Order of Battle so that is a scenario I can post as a challenge?

thanks
swede2 :roll:
Shards
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

Hi!

That is indeed the whole scenario :-)

And we really should sticky the instructions on where to copy them!

They go in you Documents/My Games/Order of Battle - WW2/scenarios folder. Copy the directory that you extracted from the zip there. Quickest way to test if it's in the right location is to check Multiplayer Hotseat and see if you can select the map from the list when starting a new game.

Let me know if that works!
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