Multiplayer scores

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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vj531
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Multiplayer scores

Post by vj531 »

Each player should have a score page.

2 for a win thus -2 for a loss
Abandoned -2
Draw 1 (I've never had one is it possible?)
This would be great to how our the individual game is progress or not.
And deter people who dont finish a game. :evil:

I haven't searched the whole forum so sorry if this has been covered.

EDIT - these scores should maybe be viewable on their profile page.
rbodleyscott
Field of Glory 2
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Re: Multiplayer scores

Post by rbodleyscott »

Why -2 for a loss? That would prevent losses from being distinguished from abandoned games.
Draw 1 (I've never had one is it possible?)
Technically not, the engine does not recognise their existence. But there are ways round that for tournament scoring (or will be when we fix the issue of tournament scoring for games that have not ended before the turn limit, which currently isn't working as intended).
Richard Bodley Scott

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vj531
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Re: Multiplayer scores

Post by vj531 »

rbodleyscott wrote:Why -2 for a loss? That would prevent losses from being distinguished from abandoned games.
Draw 1 (I've never had one is it possible?)
Technically not, the engine does not recognise their existence. But there are ways round that for tournament scoring (or will be when we fix the issue of tournament scoring for games that have not ended before the turn limit, which currently isn't working as intended).
Maybe then a -3 for abandoning?
It may then "dissuade" a little more.

A draw could have a joint decision from both players?
I.e. Player A offers a draw and if agreed player B clicks agree?

I've currently got an excellent tussle going on at 55:55%!

Draws could only be allowed if say the points are within 5% or whatever?
markwatson360
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Re: Multiplayer scores

Post by markwatson360 »

Why not just 0 for a loss?
rbodleyscott
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Re: Multiplayer scores

Post by rbodleyscott »

markwatson360 wrote:Why not just 0 for a loss?
+1
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vj531
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Re: Multiplayer scores

Post by vj531 »

markwatson360 wrote:Why not just 0 for a loss?
Why not indeed! :lol:
edb1815
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Re: Multiplayer scores

Post by edb1815 »

In table top tournaments a draw is any game where neither army breaks by the time limit.

Technically one side will almost always have more points though unless no units rout by the end of the game.
vj531
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Re: Multiplayer scores

Post by vj531 »

What is the chances of this being implemented in some guise Richard?
rbodleyscott
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Re: Multiplayer scores

Post by rbodleyscott »

vj531 wrote:What is the chances of this being implemented in some guise Richard?
This is something that would need to be implemented by Slitherine on the Slitherine server. It cannot be implemented at the client end (i.e. in the game).

A full ranking system is already on their wishlist.
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Ludendorf
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Re: Multiplayer scores

Post by Ludendorf »

You can actually end up with a draw if both players lose over 60% of their army on the last turn. I think both armies just kind of slink off into the night to lick their wounds. I know it then depends on who was 'attacking' and the defender wins in single player, but I'm not sure what happens when you get two players each with 65%-65% routed on the last turn of battle.
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