Holiday Project - MP Scenario - Battle of Raseiniai

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Shards
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

For 0.1.7 I've move the Russian 2ndry to a Primary already :) I'll take a look at the German too.

It almost needs to be a "game mode" where deployment at forward locations is expressly disallowed....
Erik2
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Erik2 »

Shards wrote:For 0.1.7 I've move the Russian 2ndry to a Primary already :) I'll take a look at the German too.

It almost needs to be a "game mode" where deployment at forward locations is expressly disallowed....
You could remove any flags at forward locations or set ownership to neutral.
But you probably already know that.

I wish for a trigger/event where you can place flags (all kinds) on a certain turn or whatever.
uran21
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

Check out the intersections between paved and dirt roads. Last action while making road intersection should be done with paved road.

Road at Staging Point Alpha should go out of the map.

Last briefing thanks us for testing [insert version number]. Maybe it is better to remove version number so you don’t have to change it all along.

USSR Reinforcement message sounds like you got unit spawn and not CP and RP.
Shards
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

I'm wondering whether to bring the reinforcements a turn earlier, to give less chance for the forward villages to have flipped to deployable locations?
uran21
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

Shards wrote:I'm wondering whether to bring the reinforcements a turn earlier, to give less chance for the forward villages to have flipped to deployable locations?
It could do the trick if calculation is correct.
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

When playing as Soviets I lost because of poor understanding of objectives as German I would have lost already (if you haven’t refrain yourself from capturing Keleme) because of poor battle pan. But this is all fine to me for the first playthrough to get the feeling of the map, equipment and objectives.

I am fine with asymmetrical objectives but what is important here is that such concept requires more effort to grasp than if both side are fighting for the same thing. First not only do you need to observe your own objectives carefully but also objectives of your enemy. It is imperative to state it clearly how if enemy achieves his objectives game is over. One other thing connected to this type of design, in first playthrough people will usually use patterns they are used to from before and that is symmetrical play.

Hold Raseiniei (or any other hold) should maybe change wording to Own or Capture. Term hold is unclear when it comes to what happens if it’s lost?
Take objectives under examination. German point of view. Raseiniei is:
-objective for the Germans
-objective for the Soviets (you can deny victory to Soviets through this)
-closer than Keleme
-very well positioned for further advances on bridges

Keleme on the other hand is worth only to deny victory to Soviet side. So they obviously do not have same importance.

More to the point Keleme can be used by Soviet side to utilize economy of force strategy. One infantry in the town and German player will need to divert much stronger force to dislodge it. This means force that will not be fighting at Resiniei.

So in order to make it worthwhile German and Soviet objectives need to overlap.
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

Most of MP games get down to war of attrition and cost effective approach is necessary to survive on the long run. This means how battlefields will see less tanks and more infantry.

What I like about Battle of Raseiniei is that through sense of urgency and critical points it makes TANKS much more important. :D
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

uran21 wrote:Most of MP games get down to war of attrition and cost effective approach is necessary to survive on the long run. This means how battlefields will see less tanks and more infantry.

What I like about Battle of Raseiniei is that through sense of urgency and critical points it makes TANKS much more important. :D
Yay! That was entirely my intention! I wanted this to be a Tank Battle and the best way to do that seemed to be to get people to have to be somewhere quickly :)
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

I used Hold as the key part is that it's only checked against the victory conditions at the start of the Player's own turn (i.e the opponent has a turn where he can push the opponent off the point and thus deny them vicotry). Capture/Take/Own all seemed to feel like you just needed to grab them to win.
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

I'll take another look at how I introduce and describe the objectives as well!

In the latest version, the Soviet player has to have a supply connection between point Alfa and all the other objectives for them to count towards victory. As such, a canny German player can cut Kelme off and push over the North bridge to cut supply to the other bridges as well.

I really liked your committed push in the South in our current game. I may be dominant in the Centre and generally ahead in the North, but I'm having to fall back quickly where you have focussed your drive!
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

Updated to 0.2.0

- Updated Briefing Text for both sides
- Moved Reinforcements to Turn 4
- Changed German Air Strip to Construction Group
- Fixed horrible spelling in places
- Moved German objective to "Stop the Russians" to be a Primary Objective and added trigger to mark is as complete for German Victory

https://www.dropbox.com/s/z70cy13yegy4w ... 0.zip?dl=0
uran21
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

I've set up two challenges for mirror play. Now we are testing balance.
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

Thanks!

Accepted... much more interesting to deploy now that I know that we both know the scenario a little bit :D
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

A small note on image centering. I prefer when pop-up with image and text is accompanied with position on the map we are talking about. In this case bridges for German side. This means you should not center image on the bridge itself but offset it to the left for couple of hexes. So the story about the bridge and the bridge itself would be in the visual field.
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

My over-aggressive Soviets seem to have come a bit of a cropper :D

One thing I do like about this map, it's only Turn 5 and there's a heck of a lot of action going on!
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

This scenario is ULTRA interesting. Action all around :D
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by 13obo »

Shards, I'm really glad I met uran21 for a couple of (very short) games that I lost. His patient and careful playstyle clearly outplays tank rush tactics that we are used to from single player. I'll definitely readjust my playstyle for the MP tournament.

Good luck to both!
Edit: will this be on the tournament...? I'm feeling that it will be!
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

I don't think it will be. It's still in Beta for now, so I can't see it being on any official playlists for a while :)

I'll happily play more games of it though, just to check that it's working well!
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by Shards »

I would like to add that uran21 knows more niggly tricks and ways of exposing the rules of this game than I do :D:D
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Re: Holiday Project - MP Scenario - Battle of Raseiniai

Post by uran21 »

:lol:

What do you think about resources? This heavy equipment is very expensive. We are at Turn 10 and lack of resources is about to kick in.
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