Polaris Sector is a sci-fi 4X game that offers exciting exploration, detailed resource management, unique research mechanics and intense tactical combat.
In Ship designer firing arc for both torpedoes and missiles shows 360° capability (unlike other weapons), on both upper *AND*lower decks!
but it looks like this doesn't hold true in tactical combat, where only upper deck allows 360°.
While for lower decks I'm having hard time to figure out whether only missiles have 360°, or both missiles and torpedoes are limited to 90° ?