
1. I was playing a Carthaginian battle where I had a good cavalry advantage against the Romans but was outnumbered in infantry. So I decided to keep my line continuous and stationary holding the Romans in place until the cavalry had won. So no attacking forward as I just wanted to remain as a solid line. The Roman Velites did not hit my main infantry so I just had to absorb the legionaries charge. I was amazed that two units were pushed back on first contact, and within 4 or 5 turns my supposed line was a broken shambles. So they could not hold the Romans in place for any length of time. This was frontal destruction as my wings were pretty secure.
So was waiting for the Roman attack on my main line like this a big mistake? .... do I need to charge first even with a phalanx line and therefore run the risk of exposing a single unit that pushes the opposition back? I can’t imagine a block of say a Macedonian Phalanx doing this historically - but maybe there are examples. It feels like it should be a yes/no selection upon winning combat in the game.
2. Why do Cavalry allow themselves to run in to areas in pursuits over very long distances, even getting into areas that mean getting attacked from behind and in some cases destruction. It seems that this goes against a ‘self preservation’ thing that I would imagine would come into play before doing a headlong charge into a dangerously exposed situation. I do understand that over-commitment has cost some armies dearly - but over commitment seems a guarantee here in comparison. Almost a built-in mechanic that goes too far for cavalry.
So basically at points 1 and 2 I think self preservation is one thing that is kind of overlooked in the game when measured against my previously held ideas about what troops would do on a battlefield. The fear fracture is not there as I imagined.