I'm new to the game and don't really understand the difference between the transport options truck, halftrack and horsedrawn. I would appreciate if someone could explain it to me
Transport Options
Moderators: The Artistocrats, Order of Battle Moderators
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rudelbuegel
- Private First Class - Opel Blitz

- Posts: 3
- Joined: Fri Oct 27, 2017 9:02 pm
Transport Options
Hello guys,
I'm new to the game and don't really understand the difference between the transport options truck, halftrack and horsedrawn. I would appreciate if someone could explain it to me
I'm new to the game and don't really understand the difference between the transport options truck, halftrack and horsedrawn. I would appreciate if someone could explain it to me
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bru888
- Order of Battle Moderator

- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Transport Options
Welcome! Here's a brief tutorial. Click each image to maximize it.
Assuming you have enough resources and command points to purchase a land unit and transportation (resources are like money and command points control how many units you can have on the map; both are set by the scenario designer), you select the unit at the top of the screen and then its available transport in the bottom:
Take a close look. The German Infantry '43 is selected. It alone costs 45 RP and 3 CP (resource and command points respectively). If you are looking at available transports, you see the the cost will go up to 75 for infantry and truck (45 + 30) and you will need 4 available command points (3 + 1) to place it on the map. As expected, the halftrack is more expensive in resources (105 = 45 + 60) but the same in command points. With the infantry unit still clicked, you click either the truck or the halftrack to add it to the purchase.
For artillery, that's where you may see the horse transport offered as well:
In this picture, two infantry units have been placed, one with halftrack and one with truck (I clicked on one and hovered over the other to show both). Note the small halftrack and truck icons in the top right of their icons, showing that they have transport. Until they move, however, they are shown on foot:
Here's another picture showing the same arrangement for two artillery units. Note their transport icons, too:
This picture shows the infantry units after they have moved someplace. They are now in their transports, not on foot. Notice some differences in their ratings. The truck is a bit faster than the halftrack but the halftrack can defend itself better and actually has some offensive capability:
Similarly, this picture shows the artillery units after they have moved and you can see the differences as well here:
So it's all a matter of trade-offs and balances between cost versus maneuverability and combat strength.
Assuming you have enough resources and command points to purchase a land unit and transportation (resources are like money and command points control how many units you can have on the map; both are set by the scenario designer), you select the unit at the top of the screen and then its available transport in the bottom:
Take a close look. The German Infantry '43 is selected. It alone costs 45 RP and 3 CP (resource and command points respectively). If you are looking at available transports, you see the the cost will go up to 75 for infantry and truck (45 + 30) and you will need 4 available command points (3 + 1) to place it on the map. As expected, the halftrack is more expensive in resources (105 = 45 + 60) but the same in command points. With the infantry unit still clicked, you click either the truck or the halftrack to add it to the purchase.
For artillery, that's where you may see the horse transport offered as well:
In this picture, two infantry units have been placed, one with halftrack and one with truck (I clicked on one and hovered over the other to show both). Note the small halftrack and truck icons in the top right of their icons, showing that they have transport. Until they move, however, they are shown on foot:
Here's another picture showing the same arrangement for two artillery units. Note their transport icons, too:
This picture shows the infantry units after they have moved someplace. They are now in their transports, not on foot. Notice some differences in their ratings. The truck is a bit faster than the halftrack but the halftrack can defend itself better and actually has some offensive capability:
Similarly, this picture shows the artillery units after they have moved and you can see the differences as well here:
So it's all a matter of trade-offs and balances between cost versus maneuverability and combat strength.
- Bru
Re: Transport Options
@rudelbuegel If only we had a tool for comparing unit movement types. Oh, we actually do have one! Try out Unit Navigator Tool.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
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rudelbuegel
- Private First Class - Opel Blitz

- Posts: 3
- Joined: Fri Oct 27, 2017 9:02 pm
Re: Transport Options
WOW! Thank you very much for the great explanation! You even took the time to take pictures and really did a great job explaining it!
I see that the halftracks are A LOT "slower" than the trucks but are more expensive. Their only benefit seems to be that they are a little bit better in defense. But still you are in a bad place when your halftrack gets attacked by anything, right?
Another question: Are halftracks better in rough terrain?
@Mojko: I tried the unit navigator. It's really useful!
Thanks again for your explanation!
I see that the halftracks are A LOT "slower" than the trucks but are more expensive. Their only benefit seems to be that they are a little bit better in defense. But still you are in a bad place when your halftrack gets attacked by anything, right?
Another question: Are halftracks better in rough terrain?
@Mojko: I tried the unit navigator. It's really useful!
Thanks again for your explanation!
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hrafnkolbrandr
- Senior Corporal - Destroyer

- Posts: 118
- Joined: Mon Aug 29, 2016 7:26 pm
Re: Transport Options
Half-tracks can attack at the end of your movement, so they can be useful in pursuit.
