Hi Guille,guille1434 wrote:Hello Tiger... Regrettably, it is not a straightforward operation to include one icon to be played in the game. If you are not familiar to basic computing operations, I don´t think you should try, but the basic operations are:
- 1) Include the icon(s) in the Graphics/Units folder
- 2) Edit the equipment.pzeqp (in the Data folder) file to include a new line with the new unit data. The name present in the Icon (icon name) cell of the spreadsheet should exactly match the name of the icon graphic file (see point 1).
- 3) Edit the efx.pzdat (in the Graphics folder) file to include a new line with the fire and movement effects for the new unit. Again, the first cell in the new line should exactly match the icon file name.
You should give a look to the innards of the mentioned files to see how the system work before start editing. It is not a simple operation, but anyone can learn how to do it with some practice.
Good luck!
I have done this with the Kubelwagen, I figured I would start small. I copied the stats from the Jeep to use, numbered it, put the file in Graphics and copied the jeep sound in the efx folder but it still did not show up in Editor or in my games as a playable unit. I was able to get the Jeep as a recon vehicle to purchase, by taking off the nonpurchase and dropping the price to 75. It works and I have been using it in Allied Corps since yesterday with no problems. I even added a different picture for the StugIIIB (a Dunkelgelb one) and made the StugIIIA purchaseable and that worked, but I cannot seem to get the Kubelwagen to be recognized by the game nor any of Bebros Japanese units.
Did I miss a step?





