Do you get a refund for repairing aux units?

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CoolDTA
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Do you get a refund for repairing aux units?

Post by CoolDTA »

It was told at another forum that you get refunded 50% of all RPs you invested into aux units. Is this really true? There's nothing in the manual, but that would not be the first time...
bru888
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Re: Do you get a refund for repairing aux units?

Post by bru888 »

Do you mean disbanding aux units? I think we worked out in this thread that you get a refund of 20% of RP's for core units but you don't get the opportunity to disband aux units.

If you do mean repairing aux units, I am not sure of your question. You are asking whether you get a refund for repairing them? Do you mean a discount? Because the answer to that is no, I believe.
- Bru
GabeKnight
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Re: Do you get a refund for repairing aux units?

Post by GabeKnight »

.. and if you mean like a refund at the end of the scenario for all the RP's invested in repairing the aux. units, then ... still "no" ...(sorry)
Where'd you get that info from?
13obo
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Re: Do you get a refund for repairing aux units?

Post by 13obo »

Wishful thinking, probably!
CoolDTA
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Re: Do you get a refund for repairing aux units?

Post by CoolDTA »

GabeKnight wrote:.. and if you mean like a refund at the end of the scenario for all the RP's invested in repairing the aux. units, then ... still "no" ...(sorry)
Where'd you get that info from?
Yes, I did mean exactly this. For all RPs used in a scenario for repairing aux units, you'll get 50% back at the end of it. A guy at Steam said he has seen the Dev(s) replying more than once this being the case. I've never heard/read of such thing and all you Wise Sages concur. Having no suitable saves to try it out, I started a campaign and chose Winter War which probably has the fastest first battle which can be used.

The result: the guy is right, you do get a 50% refund. :shock: Using the last turn auto save I first completed the scenario without repairs. In the second scenario I had 298 RPs. Then I repaired the aux units I could and used 15 RPs for those. Lo and behold: I had 290 RPs for the next battle. Just to verify the result I then used 15 RPs for core units only and ended up having 283 RPs for the next battle. You still learn new hidden secrets in this game. :lol:
13obo
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Re: Do you get a refund for repairing aux units?

Post by 13obo »

Good one! I have restarted several battles after regretting a string of poor choices + repairing aux units when I didn't need to. Now I'll have less of a reason to restart.
GabeKnight
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Re: Do you get a refund for repairing aux units?

Post by GabeKnight »

CoolDTA wrote:The result: the guy is right, you do get a 50% refund.
Couldn't believe it and tested it on a Blitzkrieg scenario myself. True. Sorry for the wrong answer then and thanks CoolDTA for clarifying.
13obo wrote:Good one! I have restarted several battles after regretting a string of poor choices + repairing aux units when I didn't need to. Now I'll have less of a reason to restart.
Yes, exactly! I don't mind discovering some minor new features about the game now and then, but this is not that small of a factor in the sense of ressource management and tactics IMO. Either this is some kind of a "can't see the forest for the trees" situation for me ... but I can't remember this being in the manual or hearing about it in this forum. :?: :?
CoolDTA
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Re: Do you get a refund for repairing aux units?

Post by CoolDTA »

GabeKnight wrote: Couldn't believe it and tested it on a Blitzkrieg scenario myself.
A fellow sceptic. :D
GabeKnight wrote: ... but I can't remember this being in the manual or hearing about it in this forum. :?: :?
Me neither and couldn't find anything to substantiate it from anywhere. Luckily testing it was not too difficult.
GabeKnight
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Re: Do you get a refund for repairing aux units?

Post by GabeKnight »

Found this:

http://www.slitherine.com/forum/viewtop ... 5&start=20
The 8th posting.
adherbal wrote:Yes income for all turns "remaining on the clock" after you get an early victory will be added for the next mission.

Also, 50% of repair costs on auxiliary units is refunded at scenario end.
So it's out there...
Longasc wrote:Now that is good to know! :)

I wish there would be an ingame library with a listing of this and similar mechanics. It could also be in the manual.
I am afraid nobody who doesn't read the forum knows this and similar things, and that's a pity! :|
CoolDTA
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Re: Do you get a refund for repairing aux units?

Post by CoolDTA »

Great detective work, GabeKnight! :) The feature is indeed not much advertised, which is rather odd considering how it can change the way the player uses RPs to repair aux units.
steevodeevo
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Re: Do you get a refund for repairing aux units?

Post by steevodeevo »

Hmm, didn't realise you got points back for Aux units. I have tended to use them as cannon fodder, particularly at the end of scenarios such as using them as scouts bunker busters etc.

Do you only get a refund for surviving Aux units? If so, even at 50%, it's a consideration as to whether it's worth keeping them alive or destroying them taking that last secondary objective or dangerous tank before it heals..
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