I lost a couple of MP battles recently after only about 3 turns of combat cause of total morale failure of everyone on my side. I was using German warbands vs Roman legionaires and all my warbands ran away after only one turn of very one-sided combat. Warbands must have been mercilessly nerfed by the recent patch cause they used to be fun units, but now they are the equivalent of peasant rabble. My other catastrophic collapse in a few turns was playing as Persians versus Greek hoplites.vakarr wrote:Woo-hoo! Always nice to hear about Thracians doing well for a change. Thracians are the most completely average unit in the game, you can never tell what they will do. I think there should be a few superior Thracians in the Thracian list so it balances out more (but I also put in the less reliable hillmen/javelinmen). I've done a new version of the Lysimachus campaign with an extra battle which will be uploaded soon; how do you like the existing version??julianbarker wrote:Personally, I think FoG II breaks units far too slowly. Average units hold out against impossible odds attacked from three sides too often for to long etc. In P&S and SJ if you broke a flank of an army you could often roll up a battle line in a few turns unless there were one or two better units that could stop the rot, as it should be. I have found that impossible in FoG II as units appear far more resilient and almost every single unit needs to be attacked front, flank and rear and ground down before it breaks. For example in the Lysimachus campaign last night I had a unit of standard Thracians hit by two veteran pike phalanxes and an average pike phalanx. It held out for six turns without even dropping to disordered before it autobroke on losses.
EDIT: maybe the warbands aren't so bad. I'm playing the Julius Caesar campaign and the warbands can rough up my legionnaires fairly well before the Gauls are inevitably seen off.