Generals in cohesion tests

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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vakarr
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Generals in cohesion tests

Post by vakarr »

I am trying to remove confusion in my mind from previous versions of FoG so- as I understand it, in FoG 2 ,
1. a general has no effect on cohesion tests unless he is in combat, and then he only affects units in his square or next to him?
2. the other role for a general is to join a unit that has lost cohesion, to cause it to attempt to rally?
2a - if a general joins a routing unit, then he is routing and can't be used again until he rallies?
3. That's it, otherwise all generals do is give a bonus in combat and a bonus to rates of turn if in command range?

In FoG 1 it might have been a good tactic to put a General with a light horse unit, so he can run around in the rear rallying units, but in FoG 2 he's better off being in combat, just let the units rally themselves?
rbodleyscott
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Re: Generals in cohesion tests

Post by rbodleyscott »

vakarr wrote:I am trying to remove confusion in my mind from previous versions of FoG so- as I understand it, in FoG 2 ,
1. a general has no effect on cohesion tests unless he is in combat, and then he only affects units in his square or next to him?
It is command range/4. So adjacent squares for a troop commander, 2 squares for field commander, 3 squares for great commander.
2. the other role for a general is to join a unit that has lost cohesion, to cause it to attempt to rally?
Yes
2a - if a general joins a routing unit, then he is routing and can't be used again until he rallies?
Yes
3. That's it, otherwise all generals do is give a bonus in combat and a bonus to rates of turn if in command range?
Yes.
in FoG 2 he's better off being in combat, just let the units rally themselves?
I wouldn't agree with that. Putting him in routing units is risky, but putting him in Disrupted units is a good idea - especially if they are not in close combat so he is not stuck there or getting involved in a rout if they fail to rally.
Richard Bodley Scott

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Lancier
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Re: Generals in cohesion tests

Post by Lancier »

I only see a sub-commander and a CiC. If great commander is CiC, who is sub-commander- field commander or troop commander? or are they in campaigns maybe that i cant see in MP pbems?
It is command range/4. So adjacent squares for a troop commander, 2 squares for field commander, 3 squares for great commander.
rbodleyscott
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Re: Generals in cohesion tests

Post by rbodleyscott »

Lancier wrote:I only see a sub-commander and a CiC. If great commander is CiC, who is sub-commander- field commander or troop commander? or are they in campaigns maybe that i cant see in MP pbems?
It is command range/4. So adjacent squares for a troop commander, 2 squares for field commander, 3 squares for great commander.
Generals have a quality as well as a type. If you check out the command ranges in a battle you will see that not all generals have the same command range.

TC = 4
FC = 8
GC = 12

In custom battles and sandbox campaigns, you will see only TCs and FCs. The C-in-C and the main infantry sub-general are usually FCs, the others TCs.

In historically-based campaigns and epic battles there may also be GCs if that is historically justified.
Richard Bodley Scott

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vakarr
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Re: Generals in cohesion tests

Post by vakarr »

One last question, I note that light troops are generally are not allocated to a command, I suppose because they don't need a free 45 degree turn. However doesn't that mean that only the C-in-C can rally them, so you should allocate them to a command if you want to have a better chance to restore their cohesion? It doesn't matter how many troops are in a command, does it, it just makes it more difficult to fit them within the command range?
Also, I assume there's no point in putting troops in the C-in-C's command as all troops are part of the C-in-C's command anyway?
rbodleyscott
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Re: Generals in cohesion tests

Post by rbodleyscott »

vakarr wrote:One last question, I note that light troops are generally are not allocated to a command, I suppose because they don't need a free 45 degree turn.
This isn't completely true, there is a difference between being in command range and not for light troops, though it is subtle. If a light unit that is in command range moves off at exactly 45 degrees, it will still get a free turn at the end, if it is not in command range, it won't.

Units do not need to be in the same command as a sub-general or CinC in order to use them for command range.
However doesn't that mean that only the C-in-C can rally them, so you should allocate them to a command if you want to have a better chance to restore their cohesion? It doesn't matter how many troops are in a command, does it, it just makes it more difficult to fit them within the command range?
I guess so, though I must admit I have never considered using a general to rally light troops - it doesn't seem likely to often be the best use of resources.
Also, I assume there's no point in putting troops in the C-in-C's command as all troops are part of the C-in-C's command anyway?
I guess not.
Richard Bodley Scott

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