AI refuelling planes at airfields adjacent to player units

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

Moderators: The Artistocrats, Order of Battle Moderators

Post Reply
steevodeevo
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 323
Joined: Sun Feb 17, 2013 8:57 am

AI refuelling planes at airfields adjacent to player units

Post by steevodeevo »

I've seen this AI behaviour quite a bit in Panzerkreig, maybe its been there in previous DLC, but certainly I have not noticed it so much as in PK:
Screenshot 12.jpg
Screenshot 12.jpg (561.87 KiB) Viewed 2235 times
This airbase was in enemy hands and empty when two planes landed to refuel & repair. The three tank and two infantry units, including 3 units directly adjacent to the airfield were there prior to the planes landing. I will now of course destroy the hanger with one shot and take out 2 aircraft.

I do not believe that AI planes should be allowed to land in airfields they control where enemy (human controlled) units are adjacent to the airfield like this, its suicidal behaviour by the AI and therefore somewhat immersion breaking.
koopanique
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 133
Joined: Sat Dec 31, 2016 8:41 pm

Re: AI refuelling planes at airfields adjacent to player uni

Post by koopanique »

Maybe the enemy planes were on their last turn of fuel

But yeah, generally this makes the AI look a bit out there.
hrafnkolbrandr
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Mon Aug 29, 2016 7:26 pm

Re: AI refuelling planes at airfields adjacent to player uni

Post by hrafnkolbrandr »

Reminds me of accounts from the Eastern front, where German pilots had to scramble and GTFO because Russian ground forces were bearing down and shelling the fields.
CoolDTA
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 534
Joined: Sun Mar 16, 2014 11:52 am

Re: AI refuelling planes at airfields adjacent to player uni

Post by CoolDTA »

This silly behaviour can be seen in Paradogs Gamer's latest video, in which the Night Witches land next to his units after suffering a staggering two strength points loss. The unit had just arrived (two turns in the air) so no lack of fuel. I have also encountered this in Panzerkrieg. Some patch has inadvertently changed things or so it seems.
Myrddraal
The Artistocrats
The Artistocrats
Posts: 1505
Joined: Wed Feb 23, 2011 2:49 pm

Re: AI refuelling planes at airfields adjacent to player uni

Post by Myrddraal »

If you see this behaviour again, could you grab an end turn auto-save for me an upload it here?
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: AI refuelling planes at airfields adjacent to player uni

Post by GabeKnight »

CoolDTA wrote:This silly behaviour can be seen in Paradogs Gamer's latest video, in which the Night Witches land next to his units after suffering a staggering two strength points loss. The unit had just arrived (two turns in the air) so no lack of fuel. I have also encountered this in Panzerkrieg. Some patch has inadvertently changed things or so it seems.
Myrddraal wrote:If you see this behaviour again, could you grab an end turn auto-save for me an upload it here?
It's something about the AI, 'cause this happens in the custom campaigns, too. I'll attach a savegame from Erik's GGC v.1.5: at turn 2, the two enemy fighter aircraft land on an encircled and damaged airstrip. I know it's not official content, but may help nonetheless.
Screenshot 38.jpg
Screenshot 38.jpg (603.16 KiB) Viewed 1994 times
Attachments
[Germany Grand Campaign] Auto Save (Turn End).rar
(87.25 KiB) Downloaded 87 times
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9576
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: AI refuelling planes at airfields adjacent to player uni

Post by Erik2 »

Usually both in official and custom scenario the AI air units are set up to be able to use whatever airfield is available.
You can restrict an AI Team to use a specific airfield.
I wonder if forcing the AI to use behind-line airfields would work better. Assuming these fields exits.
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: AI refuelling planes at airfields adjacent to player uni

Post by Horst »

A more or less fool-proof method to prevent AI aircraft to land on endangered airfields is one or more triggers that check for surrounding player units like 2 hexes around AI-controlled airfields. You have to change the aircraft's AI Team then to another safe AI-airfield then. No idea how well this works with multiple airfields.
It's less work to give the AI aircraft the most distant airfield away from the player front-line as home-airfield, what Erik has mentioned. It will restrict the action radius, but the aircraft should be safe for a long while.
A generally better coded AI is still the best solution to this that requires no extra triggers.
Post Reply

Return to “Order of Battle Series”