What are the most important factors in determining which army will be successful in FoG?
Is it mobility? Terrain? Generalship? Army composition? Cheating?

Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
If that is the case, I am playing the wrong army..rbodleyscott wrote:Always assuming that his third best aren't better than your best!Omar wrote:Wish I was at home, would use a quote from Sun Tzu that I like. About using your best against his second best, second best against his third best, and third best against his best. You loose one, he looses two.
Ancient and medieval battle is essentially a race. Whose killers will do in the other guy's victims first? Causing the first rout can be decisive -- cohesion tests for nearby battlegroups, and a hole that might be exploited for overlaps or flank attacks. Skirmishing and harassing delays the evil hour when his killers start on your victims.philqw78 wrote:I liked the bits about killers and victims. Makes it sink in a bit more.
Glad my fiancee is not reading this forum she would think I was crazy playing FOG. Might even hide the kitchen knives at night.rtaylor wrote:Ancient and medieval battle is essentially a race. Whose killers will do in the other guy's victims first? Causing the first rout can be decisive -- cohesion tests for nearby battlegroups, and a hole that might be exploited for overlaps or flank attacks. Skirmishing and harassing delays the evil hour when his killers start on your victims.philqw78 wrote:I liked the bits about killers and victims. Makes it sink in a bit more.
Playing in non-tournament matches we don't seem to have that issue--though we still play to a self-imposed time limit (four hours usually).jre wrote:Thanks for the kind comments. I think it is a very valid question, because many people I play are really playing to avoid losing rather than playing to win, trusting in their opponent to make a big mistake before they do it. There is a clear satisfaction when you play someone who also aims to win, even if they beat you, even if the constant maneuvering for an advantage means you draw. At times it leaves a better taste than a win, such a loss or draw. Just like football.
Now if I only knew how to win in three hours...
José