GC DLCs upgrade project (GC Complete v3)

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guille1434
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Re: GC DLCs upgrade project (GC Complete v2)

Post by guille1434 »

Thanks Niki for this new update! A load of new Nationalist and Republican Spanish units, also, some early Italian units and some existing others back-dated... Will all that mean an incoming upgrade in the Spanish Civil War scenarios present in the MPC 35-39 campaign, for example?

Greetings and best wishes for you and your family for Christmas and New Year!! :-)
dalfrede
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Re: GC DLCs upgrade project (GC Complete v2)

Post by dalfrede »

Nico
In GC43E Kurst Armory South:
Zone 29 is set at Armory(9,16) not Training Field(9,15) which has the flag, so 3rd KV85 does not spawn.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
hugh2711
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Re: GC DLCs upgrade project (GC Complete v2)

Post by hugh2711 »

(I apologise if this has already been asked and answered) I notice the free SE units appear to be the same as the ss units available in the lates version of your equipment file. Q) Are the free SE/Ss units still not counted towards the softcap?. Thanks for info.
captainjack
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Re: GC DLCs upgrade project (GC Complete v2)

Post by captainjack »

nikivdd wrote:There seems to be no end to updates of the equipment file.
Here is version 28 which has the following changes/additions:
equipment.rar
More equipment goodness! Well done. It seems that Christmas isn't quite over yet. I noticed that some of the new Spanish units match the ones in your British Corps. I was thinking about British Corps recently and will PM you in case any of my ideas are of interest.

Also - I feel bad doing this just after a new version is announced - but Valentines had the same armour thickness as Matilda 1. I've been fiddling around with a British mod and this makes them moderately useful as a compromise between the rubbish armour of crusaders and slow speed of Matilda 2 (much like in real life). Perhaps you could up-armour the poor old Valentines to what they were supposed to be when creating V30?
nikivdd
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Re: GC DLCs upgrade project (GC Complete v2)

Post by nikivdd »

dalfrede wrote:Nico
In GC43E Kurst Armory South:
Zone 29 is set at Armory(9,16) not Training Field(9,15) which has the flag, so 3rd KV85 does not spawn.
Thanks for letting me know.
nikivdd
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Re: GC DLCs upgrade project (GC Complete v2)

Post by nikivdd »

hugh2711 wrote:(I apologise if this has already been asked and answered) I notice the free SE units appear to be the same as the ss units available in the lates version of your equipment file. Q) Are the free SE/Ss units still not counted towards the softcap?. Thanks for info.
Purchasable SE units count towards the softcap.
I always play with that softcap switched off. In the gamerules file i changed the line UseSoftCap 1 into UseSoftCap 0.
nikivdd
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Re: GC DLCs upgrade project (GC Complete v2)

Post by nikivdd »

Equipment file update project v29 FIXED

equipment.rar
(33.85 KiB) Downloaded 245 times
Upped armor for Valentine tanks per request
German 43 Kavallerie variant added
German Bridge engineers and engineers can now chose horse transport
FIXED version has correct availability dates for German Kavallerie
nikivdd
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd »

Grand campaign complete v3

https://www.sendspace.com/file/hh5bw8

Two small fixes:
Victory splash screen for Dieppe (GC42-43W) fixed
Capturable Soviet armor in Kursk armory south (GC43E) fixed
hugh2711
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Re: GC DLCs upgrade project (GC Complete v3)

Post by hugh2711 »

thank you
cw58
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Re: GC DLCs upgrade project (GC Complete v3)

Post by cw58 »

Thank you, kind sir :)
Yrfin
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Yrfin »

Good work !
When im died - I must be a killed.
glaude1955
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Re: GC DLCs upgrade project (GC Complete v3)

Post by glaude1955 »

Thank you
Cataphract88
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Cataphract88 »

glaude1955 wrote:Thank you
+1 :D
Richard
dalfrede
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Re: GC DLCs upgrade project (GC Complete v3)

Post by dalfrede »

Nico

A weird problem with GC45E, the displayed Victory Conditions appear to be wrong for at least the first two scenarios.
Same wrong VC displays for both.
Wrong VC
Wrong VC
Screen Shot VCA.jpg (37.99 KiB) Viewed 6191 times
Correct VC
Correct VC
Screen VC b.jpg (36.57 KiB) Viewed 6191 times
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
dalfrede
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Re: GC DLCs upgrade project (GC Complete v3)

Post by dalfrede »

It looks like v3 fixes the problem in the previous post.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
nikivdd
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd »

dalfrede wrote:It looks like v3 fixes the problem in the previous post.
I'll check out the 45E scenarios. v3 didn't fix what you've reported.
glaude1955
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Re: GC DLCs upgrade project (GC Complete)

Post by glaude1955 »

nikivdd wrote:Thanks for all the feedback and reports (also by PM).

An update and a new downloadlink. This update should fix the victory requirements in DLC 45 East.
I also included the DLC 39 extended version. This version allows you to begin the GC with a purchasable starter core. The folder that needs copy/paste is a subfolder of the GC 39 extended folder.

https://www.sendspace.com/file/3ewiz0

The download link is also available in the first post of this thread.
The problem was fixed by a fix of the version 2 on November 5, 2017

Regards
Yves
nikivdd
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Re: GC DLCs upgrade project (GC Complete)

Post by nikivdd »

glaude1955 wrote:
The problem was fixed by a fix of the version 2 on November 5, 2017

Regards
Yves
Ah okay :oops:
Thanks Yves
hugh2711
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Re: GC DLCs upgrade project (GC Complete v3)

Post by hugh2711 »

I keep two installations of PzC. The official installation under slitherine on the root drive that is never altered and then a copy on a seperate partition to which I add all the mods/copies/alterations/experiments. I do it by just overwriting the relvant folders, I dont use JGMe. I recently reinstalled everything on 'c' drive and as usual made a copy for mods on my 'd' drive. I then applied the GC39 extended to the installation of the 'd' drive as usual and ran the 'd' drive .exe as usual but when I run it for some wierd reason unknown to me I get four different GC39's coming up on my game menu folder. This has not happened before.
Q: when applying your GC revision mod or any other of your mods without jgme what folders exactly and where do I overwrite/copy/add. thanks for info and I apologise if this has already been answered.
GRippie
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Re: GC DLCs upgrade project (Equip 29)

Post by GRippie »

First off, incredible work, Niki. Cannot say how much enjoyment your tireless work has brought.
Given that, I hate to mention it, but the Val armor needs to be upgraded in the Sov and captured Ger Vals, too. Sorry.
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